WebGL 2D/3D Programming and Graphics Rendering For The Web

WebGL 2D/3D Programming and Graphics Rendering For The Web

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Overview

Become an in-demand WebGL specialist and learn the advanced skills needed to utilise WebGL features, with this complete step-by-step training course.

The WebGL 2D/3D Programming and Graphics Rendering For The Web course is ideal for anyone looking to learn the A-Z of WebGL coding, to take their web development and programming career to the next level. Broken down into six core lessons, you will gain the skills to utilise all the web development features for 3D online graphics and rendering, as well as gain an in-depth understanding of the semantics of general programming.

Supercharge your application programming, mobile development and programming skills in as little as one week, and enrol today as a part-time or full-time student.

Course design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

Certificate of Achievement

Endorsed Certificate of Achievement from the Quality Licence Scheme

Once the course has been completed and the assessment has been passed, all students are entitled to receive an endorsed certificate. This will provide proof that you have completed your training objectives, and each endorsed certificate can be ordered and delivered to your address for only £89.00. Please note that overseas students may be charged an additional £10 for postage.

CPD Certificate of Achievement from One Education

Upon successful completion of the course, you will be able to obtain your course completion e-certificate free of cost. Print copy by post is also available at an additional cost of £9.99 and PDF Certificate at £4.99.

Endorsement

This course and/or training programme has been endorsed by the Quality Licence Scheme for its high-quality, non-regulated provision and training programmes. This course and/or training programme is not regulated by Ofqual and is not an endorsed lesson. Your training provider will be able to advise you on any further recognition, for example progression routes into further and/or higher education. For further information please visit the Learner FAQs on the Quality Licence Scheme website.

Method of Assessment

To verify your enhanced skills in the subject, we recommend that you also complete the assignment questions. These can be completed at any time which is convenient for yourself and will be assessed by our in-house specialised tutors. Full feedback will then be given on your current performance, along with any further advice or support.

Why Study This Course

It doesn’t matter if you are an aspiring expert or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an acknowledged certificate attesting to your knowledge.

The WebGL 2D/3D Programming and Graphics Rendering For The Web is fully available to anyone, and no previous lessons are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

Course Curriculum

Section 01: Introduction
WebGL vs OpenGL vs OpenGL ES 00:05:00
Setup Server (Mac, Windows and Linux) 00:05:00
Setup WebGL Project 00:08:00
Section 02: Drawing Objects
WebGL Rendering Pipeline 00:04:00
Drawing A Point 00:22:00
Normalised Coordinates vs Device Coordinates 00:10:00
Drawing A Simple Triangle 00:06:00
Drawing A Line Using gl.LINES 00:03:00
Drawing A Line Using gl.LINE_STRIP & gl.LINE_LOOP 00:03:00
Drawing A Triangle With Lines Using gl.TRIANGLE_STRIP & gl.TRIANGLE_FAN 00:03:00
Drawing A Quad 00:07:00
Drawing A 3D Cube 00:24:00
Setup Three.js 00:06:00
Loading & Drawing A Model Using Three.js 00:16:00
Section 03: Colours and Textures
Applying Color To Shapes 00:09:00
One Color Per Triangle 00:15:00
One Color Per Vertex Using Interpolation 00:02:00
Applying A Texture To Shapes 00:23:00
Texture Coordinates 00:08:00
Section 04: Moving & Transforming Objects
Moving Objects Using Translation 00:06:00
Left Handed vs Right Handed Coordinate System 00:06:00
Sizing Objects Using Scaling 00:06:00
Combining Transformations 00:07:00
Section 05: Movement & Camera
Mouse Input 00:11:00
Keyboard Input 00:09:00
Fixing Rotation and Adding Individual Rotation 00:08:00
Section 06: Lighting & Shading
Ambient Lighting 00:13:00
Section 07 Resource
Resource 00:00:00
Assignment
Assignment – WebGL 2D/3D Programming and Graphics Rendering For The Web 2 weeks, 1 day
Order Your Certificate
Order Your Certificate QLS 00:00:00
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