Algorithms lie at the heart of everything. A formal description of any process can be considered to be an algorithm, be it the recipe for creating cheesecake or searching for an element in a binary search tree data structure. Algorithms and data structures are the fundamental units of any computation system and essential for any programmer, developer, computer science engineer, SEO tools, etc., to master.
As a computer science student, you have to develop a knack for crafting effective and efficient problem-solving algorithms. Whatever path you choose, later on, algorithmic problem-solving is central to them all. Here, in this blog, we are going to take a look at the key steps necessary to develop an optimal algorithm, as well as some of the most potent ones used across computer science. Read thoroughly as this write-up is brought to you by the subject matter experts of MyAssignmentHelp.co.uk, a reputed computer science assignment help service in the UK.
Let’s dive in.
Definition of an Algorithm
Jeff Erickson, computer science professor at the University of Illinois Urbana-Champaign and a stalwart of the field, presents an accurate & quite holistic definition in his book on algorithms, aptly named Algorithms.
“An algorithm is an explicit, precise, unambiguous, mechanically executable sequence of elementary instructions, usually intended to accomplish a specific purpose.”
Algorithms are akin to recipes for preparing some dish or instructions for doing any task. Almost every electronic device that manipulates data has some underlying algorithms that define system operations and behaviour. Designing algorithms is a critical aspect of system design, irrespective of the nature of the system.
If you wish to be a master at algorithm design, then one of the first things necessary is to think algorithmically. It would be best if you had a good idea about what you wish to achieve, the resources you have available, and any & all constraints. These are the preliminaries that will determine the nature of the algorithm you will design.
Once you are clear on the above, it is time to think about four key aspects of the algorithm design 🡪 What- a precise specification of the problem that the algorithm will solve, How- a precise description of the algorithm itself, Why – a proof that the algorithm is able to solve the problem it’s been designed for, and How Fast – an analysis of the running time or how quickly the algorithm does perfectly what it’s supposed to do.
Let’s take a closer look at the concept of algorithms with a look at the ones powering one of today’s most potent & popular technologies, machine learning.
An Overview of Machine Learning Algorithms
A general classification of machine learning algorithms reveals three key types.
♦ Supervised Learning
♦ Unsupervised Learning
♦ Reinforcement Learning
The above classifications reflect the type of training paradigm used to teach the ML model.
Let’s start with the algorithm subclasses under supervised learning.
Supervised Learning
Supervised learning algorithms can be subdivided into four main categories as per the overall nature of their work. Each category has multiple techniques under it.
♦ Regression
We can examine the connections between inputs, features, or independent variables and outputs, or dependent variables, by using regression models. For predictive modelling of continuous outcomes, regression machine learning models are quite useful.
The foundation of any machine learning course is regression problems. Generally speaking, they entail comprehending the connections between input and output and then applying that understanding to forecast the results of fresh, unforeseen input data.
Common regression algorithms include Linear & Logistic Regression, Polynomial Regression, Ordinary Least Squares Regression, Locally Estimated Scatterplot Smoothing, Multivariate Adaptive Regression Splines, etc.
Want to know more about regression machine learning algorithms? Check out this resource!
♦ Classification
These algorithmic subfields recognise and categorise data using rules developed during training. After learning from the training dataset, programs categorise subsequent observations into several groups or classes. Classes are often called labels, goals, or categories.
Techniques for classification and regression can appear remarkably similar. The output variable is where the two differ most significantly; although regression output variables are numerical, classification models have categories. To put it briefly, classification variables divide discrete output variables from input variables.
Common classification variables include KNN (k-nearest neighbours), Trees, Naïve Bayesian Classifiers, Support Vector Machines, Learning Vector Quantization, Locally Weighted Learning, etc.
Are you curious about how classification algorithms work? Here’s a good place to learn more.
Unsupervised Learning
This category’s techniques and algorithms are accessible to features, but no output categories or categorisations are provided. Algorithms for unsupervised learning gather data from a distribution while requiring little human oversight.
Algorithms that follow the unsupervised learning paradigm include:
♦ Clustering Techniques (K-means clustering, Hierarchical clustering & Density-Based Clustering, etc.)
♦ Dimensionality Reduction Techniques (Principal Component Analysis, Discriminant Analysis, Multi-Dimensional Scaling, etc.)
♦ Association Analysis Techniques (A-Priori, Association Rules, etc.)
♦ Artificial Neural Networks (Perceptron, Back Propagation, Radial Basis Function Networks, etc.)
Clustering is one of the foundations of unsupervised machine learning. Find out more here!
Reinforcement Learning
Machine learning is approached dynamically by reinforcement learning. It integrates supervised learning and dynamic programming to tackle hard problems with heuristic solutions.
In reinforcement learning tasks, systems are assigned a specific objective to fulfil. Then, using dynamic programming techniques, the machine intelligence uses trial-and-error methods to find the best potential solutions. The models engage with the surroundings and select the optimal path of action based on the data they receive.
Three rudimentary aspects of a reinforcement system are:
– The Environment
– The Reinforcement Function
– The Value Function
Positive reinforcement is given to systems when they take behaviours that move them closer to the objective, and negative reinforcement is given when they don’t. Models are trained to make the correct judgments via the incentive system, and over time, they pick up new skills.
Typical algorithms under reinforcement learning include:
♦ Tabular Solutions Methods such as multi-armed bandit methods, finite Markov decision processes, Dynamic Programming approaches, Monte-Carlo Methods, Temporal Difference Learning, etc.
♦ Approximate Solution Methods (On-Policy Prediction With Approximations, On-Policy Control With Approximations, Off-Policy Methods Using Approximation, Eligibility Trees, Policy Gradient Methods, etc.)
And that wraps up this write-up. Hope this was an interesting read for everyone. Also if you stuck anywhere visit my assignment help for help. Take care!