3D Humanoid Characters in Unity

3D Humanoid Characters in Unity

Description

The 3D Humanoid Characters in Unity is the best way for you to gain deep insight and knowledge of this topic. You will learn from industry experts and obtain an accredited certificate after completing the course. Enrol now for a limited-time discounted price.

Like all the courses of One Education, this 3D Humanoid Characters in Unity is designed with the utmost attention and thorough research. All the topics are broken down into easy to understand bite-sized modules that help our learners to understand each lesson very easily.

We don’t just provide courses at One Education; we provide a rich learning experience. After purchasing a course from One Education, you get complete 1-year access with tutor support.

Our expert instructors are always available to answer all your questions and make your learning experience exquisite.

After completing the 3D Humanoid Characters in Unity, you will instantly get an e-certificate that will help you get jobs in the relevant field and will enrich your CV.

If you want to learn about this topic and achieve certifications, you should consider this 3D Humanoid Characters in Unity from One Education.

There are no hidden fees or exam charges. We are very upfront and clear about all the costs of the course. 

Learning Outcome

Course design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

Certification

After completing this course's assessment, you will be eligible for:

OE Certificate@2x-100 (1) (1) (1)
Transcript

The CPD QS Accredited Certificate Is Available In PDF Format, At The Cost Of £9, Or A Hard Copy Can Be Sent To You Via Post, At The Cost Of £15.​

Order Your Certificate here

Why study this course

Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills and an accredited qualification attesting to your knowledge.

The 3D Humanoid Characters in Unity is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.

Course Curriculum

Module 01: Introduction
Welcome 00:01:00
Module 02: Creating and Rigging Characters
Using Autodesk’s Character Generator 00:09:00
Creating characters with Adobe Fuse 00:08:00
Auto-rigging with Adobe Mixamo 00:03:00
Applying animation to rigged characters in Mixamo 00:03:00
Importing an Autodesk character into Adobe Mixamo 00:03:00
Selecting and animating a fantasy character within Mixamo 00:04:00
Exploring commercial rigged and animated characters 00:03:00
Module 03: Setting the Scene
Using Unity Hub to install the Unity Editor 00:06:00
Configuring Unity’s user interface 00:04:00
Importing and setting up an architectural model 00:07:00
Importing selected standard assets 00:05:00
Rendering lightmap data for static objects 00:05:00
Module 04: Character Materials, Textures and Normal Maps
Configuring packages 00:03:00
Creating Cinemachine virtual cameras 00:08:00
Importing a character into Unity 00:06:00
Combining texture maps in Photoshop 00:09:00
Shaders and render modes for eyes and eyelashes 00:05:00
Configuring hair material and texture maps 00:05:00
Combining textures with alpha channel using Gimp 00:05:00
Module 05: Third-Person Character Control
Exploring an avatar’s bones and muscles 00:05:00
Referencing a controller in the animator component 00:07:00
Controlling the character with scripts and components 00:07:00
Altering code to make the character walk by default 00:06:00
Altering the script to walk and not run diagonally 00:05:00
Module 06: Configuring Characters and Cameras
Set up Cinemachine FreeLook camera 00:03:00
Fine-tune free look rigs 00:07:00
Replacing animations in controller 00:07:00
Integrating a death animation into controller 00:07:00
Scripting death by falling 00:05:00
Walking upstairs using colliders from hidden ramps 00:05:00
Module 07: Making Characters Easily Interchangeable
Bringing in a new character 00:04:00
Designing a third person player game object 00:06:00
Connecting FreeLook camera to third person player 00:03:00
Swapping out characters within the third person player 00:03:00
Using legacy characters 00:06:00
Using high quality commercial characters 00:07:00
Making character prefabs and overrides 00:06:00
Module 08: Refining Look with Cinemachine Extensions
Using the Cinemachine collider extension 00:06:00
Setting up post-processing and anti-aliasing 00:04:00
Configuring post-processing effects 00:06:00
Module 09: Animating Stationary Characters
Commercial animated stationary characters 00:07:00
Custom animated stationary characters 00:06:00
Providing seating for an animated character 00:04:00
Cropping an animation on humanoid rig 00:06:00
Module 10: Making Non-Player Characters Artificially Intelligent
Bring in a new character to be driven by Ai 00:04:00
Configuring components on Ai character 00:04:00
Building and refining the nav mesh 00:05:00
Getting agents to climb stairs 00:03:00
Creating off-mesh links 00:03:00
Making nav mesh obstacles 00:06:00
Implementing high-cost areas for the Ai 00:06:00
Abstracting NPC for use with other skins & avatars 00:06:00
Module 11: Converting the Simulation into a Game
Outlining the goal of the game 00:03:00
Getting the NPC to chase the Player 00:03:00
Getting a hold of the Player’s Animator through code 00:08:00
Logging NPC’s collision with Player to console 00:06:00
Stopping the NPC and killing the Player 00:07:00
Offsetting the death animation 00:03:00
Allowing NPC to take leap with off-mesh link 00:07:00
Module 12: Building a User Interface
Adding user interface with canvases and buttons 00:09:00
Toggling defeat canvas on when NPC collides with Player 00:04:00
Differentiating between victory and defeat in code 00:09:00
Refining the NavMesh for fluid Ai movement 00:03:00
Building a GameManager class and game object 00:08:00
Connecting Restart buttons to setting bool Property true 00:05:00
Module 13: Playing with Game Controllers
Connecting controller and testing in game 00:01:00
Mapping the Fire2 axis to run 00:07:00
Mapping the Fire1 axis to crouch 00:05:00
Mapping analogue stick to Cinemachine FreeLook camera 00:05:00
Fine tuning how analog game stick controls camera 00:05:00
Module 14: Conclusion
Building and playing standalone game 00:05:00
Bonus 00:01:00
Assignment
Assignment – 3D Humanoid Characters in Unity 00:00:00
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