| Introduction | |||
| An Overview of Moho | 00:07:00 | ||
| Revised Course Objectives | 00:05:00 | ||
| Rigging Your Character Body Bone Structure | |||
| Requirements of a Solid Character Body Bone Structure | 00:11:00 | ||
| Pose, Proportion, Perspective and Joints | 00:12:00 | ||
| Bone Correction, Angle Constraints and Target Bones | 00:12:00 | ||
| Illustration | |||
| Constructing Perfect Knee and Elbow Joints (Part 1) | 00:14:00 | ||
| Constructing Perfect Knee and Elbow Joints (Part 2) | 00:09:00 | ||
| Drawing Your Character Torso | 00:15:00 | ||
| Tracing Your Character Head and Face | 00:17:00 | ||
| Cartoon Eyes Option Using Layer Masks | 00:08:00 | ||
| Rigging Your Character | |||
| Binding Bones to Your Character | 00:07:00 | ||
| Rigging Switch Layer Hands, Feet and Mouth | 00:11:00 | ||
| Rigging Facial Smart Bone Dials | 00:15:00 | ||
| Animation | |||
| Animating a Walk Cycle (Part 1) | 00:13:00 | ||
| Animating a Walk Cycle (Part 2) | 00:07:00 | ||
| Lip Syncing with Papagayo | 00:13:00 | ||
| Camera and Background Animation | 00:12:00 | ||
| Conclusion | |||
| What Now? | 00:02:00 | ||
| Order Your Certificate | |||
| Order Your Certificate Now | 00:00:00 | ||