Course Introduction Blender to Unreal Engine | |||
introduction – Blender to Unreal Engine 5 | 00:04:00 | ||
Getting the Basics Right | 00:11:00 | ||
Working With References | |||
Working with References | 00:08:00 | ||
Creating The Windmill Grey Box | |||
Starting the Windmill Greybox | 00:09:00 | ||
What are Seams & Sharps | 00:16:00 | ||
Being Careful with Extrude | 00:13:00 | ||
Dimensions and Grounding our Greybox | 00:13:00 | ||
Finishing the Greybox | 00:09:00 | ||
Introduction To Nodes & Materials | |||
The Importance of Resetting transformations | 00:11:00 | ||
Working With Textures & Nodes | 00:19:00 | ||
Creating Our First Material | 00:11:00 | ||
Creating The Windmill Tower Basics | |||
Working with Booleans | 00:12:00 | ||
Solidifying 2D Planes | 00:11:00 | ||
A Creative way to Create Wooden Supports | 00:10:00 | ||
Working with Different Transforms | 00:11:00 | ||
Creating Realistic Wood Joints | 00:12:00 | ||
Creating Unique Uv’s the Easy Way | 00:15:00 | ||
Creating The Windmill Tower Details | |||
HDRI & the Eevee Renderer | 00:09:00 | ||
Working with Stone | 00:11:00 | ||
Altering Shaders in Blender | 00:11:00 | ||
Creating Windows & Projecting UV’s | 00:13:00 | ||
Lead & Pane Creation | 00:11:00 | ||
Applying Glass to our Windows | 00:09:00 | ||
3D Modelling The Windmill Arms | |||
Planning out the Windmill arms | 00:11:00 | ||
Laying out the Arm Struts | 00:13:00 | ||
Windmill Arms Prep for Materials | 00:12:00 | ||
Working With Cloth & Links | |||
Working with Cloth & Proportional Editing | 00:12:00 | ||
The Amazing Torus | 00:11:00 | ||
Creating Realist Cloth Sail mesh | 00:13:00 | ||
Creating Holes & Links | 00:14:00 | ||
Working with Mirrors | 00:11:00 | ||
Engineering The Windmill Turner | |||
Engineering the Turning Mechanism | 00:10:00 | ||
What is structurally Sound | 00:11:00 | ||
Testing Complex Seams | 00:13:00 | ||
Finishing the Windmill Arms | 00:08:00 | ||
Creating Our First Roof | |||
Starting the Main Roof | 00:12:00 | ||
Creating the Wooden Sloping Supports | 00:10:00 | ||
Adding Materials to the Main Roof | 00:11:00 | ||
Realism with Roof Tiles | 00:11:00 | ||
Working on Realistic Supports | |||
Lots of Supports Needed | 00:12:00 | ||
Fixing Mesh Issues Along the Way | 00:11:00 | ||
Finishing the Main Small Support Mesh | 00:10:00 | ||
Finishing the Main Roof | 00:11:00 | ||
Creating The Small Roof | |||
Taking Stock of How to Create Something | 00:14:00 | ||
Working on our Smaller Roof | 00:12:00 | ||
Finishing our Small Roof | 00:11:00 | ||
Working With SVG’s | |||
Refining the Greybox | 00:11:00 | ||
Working with SVG’s | 00:12:00 | ||
Converting Curves to Mesh | 00:11:00 | ||
Finishing the Sign | 00:11:00 | ||
Creating the Sign Links | 00:10:00 | ||
Working With Booleans | |||
Medieval Atmosphere with Wood | 00:12:00 | ||
Creating the Main Door Place Holder | 00:13:00 | ||
Creating a Door Alcove | 00:10:00 | ||
Creating The Small Window Extension | |||
Speeding up our Workflow | 00:12:00 | ||
Creating the Small Window Extension | 00:12:00 | ||
Grey boxing The Large Walkway | |||
Working out our Walkway Placement | 00:18:00 | ||
Finishing the Window Extension | 00:11:00 | ||
Working with Complex Meshes | 00:11:00 | ||
Realistic Support for our Extension | 00:12:00 | ||
Increasing Efficiency in Modelling | 00:12:00 | ||
Creating The Main Walkway | |||
How to use Edge Length | 00:12:00 | ||
Increasing the Complexity | 00:12:00 | ||
Using Average Island Scale | 00:13:00 | ||
Creating the Balcony | 00:14:00 | ||
Creating the Balcony Supports | 00:11:00 | ||
Easy Ways to Fix Mesh Problems | 00:12:00 | ||
Modelling The Waterwheel | |||
Starting our Water Wheel Build | 00:14:00 | ||
Forward thinking with Seams | 00:11:00 | ||
Creating Simple Bolts | 00:12:00 | ||
Finishing the Outside Wheel | 00:11:00 | ||
Waterwheel Turner & Stone Opening | |||
Creating the Centre pillar | 00:11:00 | ||
Creating the Stone Opening | 00:12:00 | ||
How To Create Arches | |||
How to Create Arched Supports | 00:11:00 | ||
Finishing the Balcony Supports | 00:10:00 | ||
Modelling The Doors & Handles | |||
Creating Doors the Easy Way | 00:12:00 | ||
Creating the Stone Arched Door | 00:12:00 | ||
Handles From Curves | 00:13:00 | ||
Finishing the Door handles | 00:13:00 | ||
Creating The Main Staircase Base | |||
Starting the Main Ramp | 00:11:00 | ||
Creating the Base | 00:11:00 | ||
Working with Arrays | 00:11:00 | ||
Main Staircase Needs Supports | |||
Building a Complex Support System | 00:12:00 | ||
Creating the Supporting Posts | 00:12:00 | ||
Creating the Balcony, Bridging it all Together | 00:13:00 | ||
Fine Tuning the UV Maps | 00:12:00 | ||
Finishing the Main Ramps Seams | 00:11:00 | ||
Finishing the Side of the Windmill | 00:14:00 | ||
Laying Out The Windmill Front Wall | |||
Laying out the Bay Window Greybox | 00:12:00 | ||
Applying the Stone Wall Bottom | 00:11:00 | ||
Critically Analysing our Build | 00:13:00 | ||
Modelling The Complex Bay Window | |||
Starting the Bay Window Build | 00:16:00 | ||
Lots of Glass Issues | 00:11:00 | ||
Working on the Bay Window Frame | 00:13:00 | ||
Top & Bottom of our Bay Window | 00:12:00 | ||
Completing the Windmill Build | 00:11:00 | ||
Creating The Windmill Base | |||
Creating a Base for our Windmill | 00:13:00 | ||
Portfolio Setups Eevee & Cycles | |||
Setting up our Portfolio Render | 00:15:00 | ||
Eevee & Cycles Rendering | 00:14:00 | ||
Welcome Animations Within Blender | |||
Welcome to Animation | 00:11:00 | ||
The Animation Workflow | 00:10:00 | ||
Weighting Bones & Keyframes | 00:11:00 | ||
Setting Up our Animations | 00:11:00 | ||
Unreal Engine 5 Importing & Setup of a Game Asset | |||
Welcome to Unreal Engine 5 | 00:12:00 | ||
Creating Materials in Unreal Engine 5 | 00:12:00 | ||
Applying Materials & Testing | 00:11:00 | ||
Final Lesson: A Realistic Game Asset | 00:12:00 |
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