| Course Introduction Blender to Unreal Engine | |||
| introduction – Blender to Unreal Engine 5 | 00:04:00 | ||
| Getting the Basics Right | 00:11:00 | ||
| Working With References | |||
| Working with References | 00:08:00 | ||
| Creating The Windmill Grey Box | |||
| Starting the Windmill Greybox | 00:09:00 | ||
| What are Seams & Sharps | 00:16:00 | ||
| Being Careful with Extrude | 00:13:00 | ||
| Dimensions and Grounding our Greybox | 00:13:00 | ||
| Finishing the Greybox | 00:09:00 | ||
| Introduction To Nodes & Materials | |||
| The Importance of Resetting transformations | 00:11:00 | ||
| Working With Textures & Nodes | 00:19:00 | ||
| Creating Our First Material | 00:11:00 | ||
| Creating The Windmill Tower Basics | |||
| Working with Booleans | 00:12:00 | ||
| Solidifying 2D Planes | 00:11:00 | ||
| A Creative way to Create Wooden Supports | 00:10:00 | ||
| Working with Different Transforms | 00:11:00 | ||
| Creating Realistic Wood Joints | 00:12:00 | ||
| Creating Unique Uv’s the Easy Way | 00:15:00 | ||
| Creating The Windmill Tower Details | |||
| HDRI & the Eevee Renderer | 00:09:00 | ||
| Working with Stone | 00:11:00 | ||
| Altering Shaders in Blender | 00:11:00 | ||
| Creating Windows & Projecting UV’s | 00:13:00 | ||
| Lead & Pane Creation | 00:11:00 | ||
| Applying Glass to our Windows | 00:09:00 | ||
| 3D Modelling The Windmill Arms | |||
| Planning out the Windmill arms | 00:11:00 | ||
| Laying out the Arm Struts | 00:13:00 | ||
| Windmill Arms Prep for Materials | 00:12:00 | ||
| Working With Cloth & Links | |||
| Working with Cloth & Proportional Editing | 00:12:00 | ||
| The Amazing Torus | 00:11:00 | ||
| Creating Realist Cloth Sail mesh | 00:13:00 | ||
| Creating Holes & Links | 00:14:00 | ||
| Working with Mirrors | 00:11:00 | ||
| Engineering The Windmill Turner | |||
| Engineering the Turning Mechanism | 00:10:00 | ||
| What is structurally Sound | 00:11:00 | ||
| Testing Complex Seams | 00:13:00 | ||
| Finishing the Windmill Arms | 00:08:00 | ||
| Creating Our First Roof | |||
| Starting the Main Roof | 00:12:00 | ||
| Creating the Wooden Sloping Supports | 00:10:00 | ||
| Adding Materials to the Main Roof | 00:11:00 | ||
| Realism with Roof Tiles | 00:11:00 | ||
| Working on Realistic Supports | |||
| Lots of Supports Needed | 00:12:00 | ||
| Fixing Mesh Issues Along the Way | 00:11:00 | ||
| Finishing the Main Small Support Mesh | 00:10:00 | ||
| Finishing the Main Roof | 00:11:00 | ||
| Creating The Small Roof | |||
| Taking Stock of How to Create Something | 00:14:00 | ||
| Working on our Smaller Roof | 00:12:00 | ||
| Finishing our Small Roof | 00:11:00 | ||
| Working With SVG’s | |||
| Refining the Greybox | 00:11:00 | ||
| Working with SVG’s | 00:12:00 | ||
| Converting Curves to Mesh | 00:11:00 | ||
| Finishing the Sign | 00:11:00 | ||
| Creating the Sign Links | 00:10:00 | ||
| Working With Booleans | |||
| Medieval Atmosphere with Wood | 00:12:00 | ||
| Creating the Main Door Place Holder | 00:13:00 | ||
| Creating a Door Alcove | 00:10:00 | ||
| Creating The Small Window Extension | |||
| Speeding up our Workflow | 00:12:00 | ||
| Creating the Small Window Extension | 00:12:00 | ||
| Grey boxing The Large Walkway | |||
| Working out our Walkway Placement | 00:18:00 | ||
| Finishing the Window Extension | 00:11:00 | ||
| Working with Complex Meshes | 00:11:00 | ||
| Realistic Support for our Extension | 00:12:00 | ||
| Increasing Efficiency in Modelling | 00:12:00 | ||
| Creating The Main Walkway | |||
| How to use Edge Length | 00:12:00 | ||
| Increasing the Complexity | 00:12:00 | ||
| Using Average Island Scale | 00:13:00 | ||
| Creating the Balcony | 00:14:00 | ||
| Creating the Balcony Supports | 00:11:00 | ||
| Easy Ways to Fix Mesh Problems | 00:12:00 | ||
| Modelling The Waterwheel | |||
| Starting our Water Wheel Build | 00:14:00 | ||
| Forward thinking with Seams | 00:11:00 | ||
| Creating Simple Bolts | 00:12:00 | ||
| Finishing the Outside Wheel | 00:11:00 | ||
| Waterwheel Turner & Stone Opening | |||
| Creating the Centre pillar | 00:11:00 | ||
| Creating the Stone Opening | 00:12:00 | ||
| How To Create Arches | |||
| How to Create Arched Supports | 00:11:00 | ||
| Finishing the Balcony Supports | 00:10:00 | ||
| Modelling The Doors & Handles | |||
| Creating Doors the Easy Way | 00:12:00 | ||
| Creating the Stone Arched Door | 00:12:00 | ||
| Handles From Curves | 00:13:00 | ||
| Finishing the Door handles | 00:13:00 | ||
| Creating The Main Staircase Base | |||
| Starting the Main Ramp | 00:11:00 | ||
| Creating the Base | 00:11:00 | ||
| Working with Arrays | 00:11:00 | ||
| Main Staircase Needs Supports | |||
| Building a Complex Support System | 00:12:00 | ||
| Creating the Supporting Posts | 00:12:00 | ||
| Creating the Balcony, Bridging it all Together | 00:13:00 | ||
| Fine Tuning the UV Maps | 00:12:00 | ||
| Finishing the Main Ramps Seams | 00:11:00 | ||
| Finishing the Side of the Windmill | 00:14:00 | ||
| Laying Out The Windmill Front Wall | |||
| Laying out the Bay Window Greybox | 00:12:00 | ||
| Applying the Stone Wall Bottom | 00:11:00 | ||
| Critically Analysing our Build | 00:13:00 | ||
| Modelling The Complex Bay Window | |||
| Starting the Bay Window Build | 00:16:00 | ||
| Lots of Glass Issues | 00:11:00 | ||
| Working on the Bay Window Frame | 00:13:00 | ||
| Top & Bottom of our Bay Window | 00:12:00 | ||
| Completing the Windmill Build | 00:11:00 | ||
| Creating The Windmill Base | |||
| Creating a Base for our Windmill | 00:13:00 | ||
| Portfolio Setups Eevee & Cycles | |||
| Setting up our Portfolio Render | 00:15:00 | ||
| Eevee & Cycles Rendering | 00:14:00 | ||
| Welcome Animations Within Blender | |||
| Welcome to Animation | 00:11:00 | ||
| The Animation Workflow | 00:10:00 | ||
| Weighting Bones & Keyframes | 00:11:00 | ||
| Setting Up our Animations | 00:11:00 | ||
| Unreal Engine 5 Importing & Setup of a Game Asset | |||
| Welcome to Unreal Engine 5 | 00:12:00 | ||
| Creating Materials in Unreal Engine 5 | 00:12:00 | ||
| Applying Materials & Testing | 00:11:00 | ||
| Final Lesson: A Realistic Game Asset | 00:12:00 | ||