Blender to Unreal Engine 5

Blender to Unreal Engine 5

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Course Overview

Become a trained professional from the safety and comfort of your own home by taking Blender to Unreal Engine 5 . Whatever your situation and requirements, One Education can supply you with professional teaching, gained from industry experts, and brought to you for a great price with a limited-time discount.

One Education has been proud to produce an extensive range of best-selling courses, and Blender to Unreal Engine 5 is one of our best offerings. It is crafted specially to promote easy learning at any location with an online device. Each topic has been separated into digestible portions that can be memorised and understood in the minimum of time. 

Teaching and training are more than just a job for the staff at One Education; we take pride in employing those who share our vision for e-learning and its importance in today’s society. To prove this, all learning materials for each course are available for at least one year after the initial purchase.  

All of our tutors and IT help desk personnel are available to answer any questions regarding your training or any technical difficulties. 

By completing Blender to Unreal Engine 5, you will have automatically earnt an e-certificate that is industry-recognised and will be a great addition to your competencies on your CV.

Whatever your reason for studying Blender to Unreal Engine 5, make the most of this opportunity from One Education and excel in your chosen field.

Please be aware that there are no hidden fees, no sudden exam charges, and no other kind of unexpected payments. All costs will be made very clear before you even attempt to sign up. 

Course design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

  • Video lessons
  • Online study materials

Will I receive a certificate of completion?

Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

Why study this course

It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

The Blender to Unreal Engine 5 is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

Course Curriculum

Course Introduction Blender to Unreal Engine
introduction – Blender to Unreal Engine 5 00:04:00
Getting the Basics Right 00:11:00
Working With References
Working with References 00:08:00
Creating The Windmill Grey Box
Starting the Windmill Greybox 00:09:00
What are Seams & Sharps 00:16:00
Being Careful with Extrude 00:13:00
Dimensions and Grounding our Greybox 00:13:00
Finishing the Greybox 00:09:00
Introduction To Nodes & Materials
The Importance of Resetting transformations 00:11:00
Working With Textures & Nodes 00:19:00
Creating Our First Material 00:11:00
Creating The Windmill Tower Basics
Working with Booleans 00:12:00
Solidifying 2D Planes 00:11:00
A Creative way to Create Wooden Supports 00:10:00
Working with Different Transforms 00:11:00
Creating Realistic Wood Joints 00:12:00
Creating Unique Uv’s the Easy Way 00:15:00
Creating The Windmill Tower Details
HDRI & the Eevee Renderer 00:09:00
Working with Stone 00:11:00
Altering Shaders in Blender 00:11:00
Creating Windows & Projecting UV’s 00:13:00
Lead & Pane Creation 00:11:00
Applying Glass to our Windows 00:09:00
3D Modelling The Windmill Arms
Planning out the Windmill arms 00:11:00
Laying out the Arm Struts 00:13:00
Windmill Arms Prep for Materials 00:12:00
Working With Cloth & Links
Working with Cloth & Proportional Editing 00:12:00
The Amazing Torus 00:11:00
Creating Realist Cloth Sail mesh 00:13:00
Creating Holes & Links 00:14:00
Working with Mirrors 00:11:00
Engineering The Windmill Turner
Engineering the Turning Mechanism 00:10:00
What is structurally Sound 00:11:00
Testing Complex Seams 00:13:00
Finishing the Windmill Arms 00:08:00
Creating Our First Roof
Starting the Main Roof 00:12:00
Creating the Wooden Sloping Supports 00:10:00
Adding Materials to the Main Roof 00:11:00
Realism with Roof Tiles 00:11:00
Working on Realistic Supports
Lots of Supports Needed 00:12:00
Fixing Mesh Issues Along the Way 00:11:00
Finishing the Main Small Support Mesh 00:10:00
Finishing the Main Roof 00:11:00
Creating The Small Roof
Taking Stock of How to Create Something 00:14:00
Working on our Smaller Roof 00:12:00
Finishing our Small Roof 00:11:00
Working With SVG’s
Refining the Greybox 00:11:00
Working with SVG’s 00:12:00
Converting Curves to Mesh 00:11:00
Finishing the Sign 00:11:00
Creating the Sign Links 00:10:00
Working With Booleans
Medieval Atmosphere with Wood 00:12:00
Creating the Main Door Place Holder 00:13:00
Creating a Door Alcove 00:10:00
Creating The Small Window Extension
Speeding up our Workflow 00:12:00
Creating the Small Window Extension 00:12:00
Grey boxing The Large Walkway
Working out our Walkway Placement 00:18:00
Finishing the Window Extension 00:11:00
Working with Complex Meshes 00:11:00
Realistic Support for our Extension 00:12:00
Increasing Efficiency in Modelling 00:12:00
Creating The Main Walkway
How to use Edge Length 00:12:00
Increasing the Complexity 00:12:00
Using Average Island Scale 00:13:00
Creating the Balcony 00:14:00
Creating the Balcony Supports 00:11:00
Easy Ways to Fix Mesh Problems 00:12:00
Modelling The Waterwheel
Starting our Water Wheel Build 00:14:00
Forward thinking with Seams 00:11:00
Creating Simple Bolts 00:12:00
Finishing the Outside Wheel 00:11:00
Waterwheel Turner & Stone Opening
Creating the Centre pillar 00:11:00
Creating the Stone Opening 00:12:00
How To Create Arches
How to Create Arched Supports 00:11:00
Finishing the Balcony Supports 00:10:00
Modelling The Doors & Handles
Creating Doors the Easy Way 00:12:00
Creating the Stone Arched Door 00:12:00
Handles From Curves 00:13:00
Finishing the Door handles 00:13:00
Creating The Main Staircase Base
Starting the Main Ramp 00:11:00
Creating the Base 00:11:00
Working with Arrays 00:11:00
Main Staircase Needs Supports
Building a Complex Support System 00:12:00
Creating the Supporting Posts 00:12:00
Creating the Balcony, Bridging it all Together 00:13:00
Fine Tuning the UV Maps 00:12:00
Finishing the Main Ramps Seams 00:11:00
Finishing the Side of the Windmill 00:14:00
Laying Out The Windmill Front Wall
Laying out the Bay Window Greybox 00:12:00
Applying the Stone Wall Bottom 00:11:00
Critically Analysing our Build 00:13:00
Modelling The Complex Bay Window
Starting the Bay Window Build 00:16:00
Lots of Glass Issues 00:11:00
Working on the Bay Window Frame 00:13:00
Top & Bottom of our Bay Window 00:12:00
Completing the Windmill Build 00:11:00
Creating The Windmill Base
Creating a Base for our Windmill 00:13:00
Portfolio Setups Eevee & Cycles
Setting up our Portfolio Render 00:15:00
Eevee & Cycles Rendering 00:14:00
Welcome Animations Within Blender
Welcome to Animation 00:11:00
The Animation Workflow 00:10:00
Weighting Bones & Keyframes 00:11:00
Setting Up our Animations 00:11:00
Unreal Engine 5 Importing & Setup of a Game Asset
Welcome to Unreal Engine 5 00:12:00
Creating Materials in Unreal Engine 5 00:12:00
Applying Materials & Testing 00:11:00
Final Lesson: A Realistic Game Asset 00:12:00
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