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Cocos2d-x v3 JavaScript: Game Development



    Learn how to make multi-platform games by mastering Cocos2D-x online.

    The Cocos2d-x v3 JavaScript: Game Development will equip you with the skills needed to master one of the world’s most popular sales engines, Cocos2d-x. If you’re looking to gain a competitive edge in the game development industry, then this course is the perfect stepping stone. It will teach you how to create a multi-device and cross-platform game for any platform, enhance it with special effects, and much more.

    This course will also deepen your understanding of game logic and take your programming skills to the next level. This training is suited for those who already have a basic grasp of programming and experience with C++. Ensure your career advancement with a formally recognised qualification and enrol as a part-time or full-time student today.

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

    The Cocos2d-x v3 JavaScript: Game Development is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

    Course Curriculum

    Section 01: Introduction & Setup
    What Is Cocos2d-x JavaScript? 00:03:00
    Setting Up For iOS 00:09:00
    Setting Up For Android on Mac 00:12:00
    Setting For Android on Windows 00:13:00
    Setting Up For the Web 00:07:00
    Multi Resolution Support 00:18:00
    Adding a Sprite 00:07:00
    Section 02: Positioning
    Positioning Using MoveTo 00:05:00
    Positioning Using MoveBy 00:06:00
    Positioning Using JumpTo 00:03:00
    Positioning Using JumpBy 00:04:00
    Positioning Using BezierTo 00:04:00
    Positioning Using BezierBy 00:04:00
    Positioning Using Place 00:04:00
    Section 03: Repeating Actions
    Repeat 00:04:00
    RepeatForever 00:04:00
    Section 04: Advanced Actions
    Scaling Using ScaleTo 00:04:00
    Scaling Using ScaleBy 00:04:00
    Tinting Using TintTo 00:04:00
    Tinting Using TintBy 00:04:00
    Fading Using FadeTo 00:04:00
    Fading Using FadeIn 00:03:00
    Fading Using FadeOut 00:03:00
    Skewing Using SkewTo 00:05:00
    Skewing Using SkewBy 00:04:00
    Rotating Using RotateTo 00:03:00
    Rotating Using RotateBy 00:03:00
    Sequence 00:04:00
    Section 05: Playing Audio
    Playing Sound Effects 00:07:00
    Playing Sound Effects Repeatedly 00:03:00
    Setting Sound Effect Volume 00:03:00
    Stopping Sound Effects 00:05:00
    Playing Music 00:05:00
    Stopping Music 00:05:00
    Pausing and Resuming Music 00:05:00
    Setting Music Volume 00:03:00
    Section 06: Touch Events
    Setting Up Single Touch Events 00:05:00
    Single Touch Began 00:06:00
    Single Touch Moved 00:04:00
    Single Touch Ended 00:04:00
    Setting Up Multi Touch Events 00:03:00
    Multi Touch Began 00:04:00
    Multi Touch Moved 00:03:00
    Multi Touch Ended 00:04:00
    Section 07: Mouse Events
    Setting up Mouse Events 00:03:00
    Mouse Button Pressed 00:03:00
    Mouse Button Released 00:03:00
    Mouse Moved 00:03:00
    Mouse Wheel Scrolled 00:03:00
    Section 08: Keyboard Events
    Setting up Keyboard Events 00:03:00
    Keyboard Key Pressed 00:04:00
    Keyboard Key Released 00:04:00
    Section 09: Accelerometer Events
    Setting up Accelerometer Events 00:05:00
    Using the Accelerometer 00:04:00
    Section 10: Menu Systems
    Setting up A Menu 00:02:00
    Adding a Menu Font Item 00:07:00
    Adding a Menu Image Item 00:05:00
    Menu Alignment 00:03:00
    Section 11: Scenes
    Creating a New Scene 00:03:00
    Pushing a Scene 00:06:00
    Popping a Scene 00:04:00
    Replacing a Scene 00:04:00
    Scene Transitions 00:05:00
    Section 12: Extras
    Node Action Animations 00:05:00
    Scheduling 00:07:00
    Debug Information 00:05:00
    Remove Child 00:05:00
    Section 13: Labels
    LabelTTF 00:05:00
    LabelAtlas 00:05:00
    LabelBMFont 00:07:00
    Section 14: UI Components
    UIButton 00:07:00
    UICheckBox 00:09:00
    UIImageView 00:04:00
    UILabelAtlas 00:06:00
    UILabelBMFont 00:06:00
    UILabel 00:04:00
    UIListView 00:10:00
    UILoadingBar 00:09:00
    UIRichText 00:08:00
    UIScrollView 00:08:00
    UISlider 00:09:00
    UITextField 00:10:00
    UILayout 00:07:00
    UIPageView 00:11:00
    Section 15: Resource
    Resource 00:00:00

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