Section 01: Introduction | |||
Lecture 01: Course Trailer | 00:01:00 | ||
Lecture 02: Course Overview | 00:03:00 | ||
Lecture 03: Useful Visual Studio Extension | 00:02:00 | ||
Section 02: Basics | |||
Lecture 04: Coroutines Introduction | 00:09:00 | ||
Lecture 05: Yield Instructions | 00:03:00 | ||
Lecture 06: How To Start And Stop Coroutines | 00:07:00 | ||
Section 03: Building UI Animator | |||
Lecture 07: Driver Introduction | 00:04:00 | ||
Lecture 08: Driver Playback Direction | 00:03:00 | ||
Lecture 09: Driver Progress | 00:04:00 | ||
Lecture 10: Driver Looping | 00:05:00 | ||
Lecture 11: Driver Callbacks | 00:03:00 | ||
Lecture 12: Driver Custom Wait Time | 00:03:00 | ||
Lecture 13: Driver Autostart, Pre-Start and Post-Reset | 00:06:00 | ||
Lecture 14: Driver Refactoring | 00:04:00 | ||
Lecture 15: Transform Controller Introduction | 00:06:00 | ||
Lecture 16: Controller Auto Connect To Driver | 00:03:00 | ||
Lecture 17: Controller Animate From Value To Value | 00:03:00 | ||
Lecture 18: Controller Animate In Specific Axes | 00:04:00 | ||
Lecture 19: Controller Animation Curve Easing | 00:06:00 | ||
Lecture 20: Controller Refactoring To Abstract Class | 00:05:00 | ||
Lecture 21: Image Controller | 00:04:00 | ||
Lecture 22: Canvas Group Controller | 00:02:00 | ||
Lecture 23: Controller Preview Animation In Editor | 00:11:00 | ||
Lecture 24: Controller Remote Driver Access | 00:11:00 | ||
Lecture 25: List Player Part 01 | 00:14:00 | ||
Lecture 26: List Player Part 02 | 00:11:00 | ||
Lecture 27: UI Animator Refactoring And Export | 00:04:00 | ||
Section 04: Animating Game Menu With UI Animator | |||
Lecture 28: Animating Game Menu Part 01 | 00:12:00 | ||
Lecture 29: Animating Game Menu Part 02 | 00:09:00 | ||
Section 05: Building Idle Clicker Game | |||
Lecture 30: Game Manager Part 01 | 00:06:00 | ||
Lecture 31: Game Manager Part 02 | 00:05:00 | ||
Lecture 32: Creating Item Data And Item Manager | 00:12:00 | ||
Lecture 33: On Click Process | 00:07:00 | ||
Lecture 34: Creating Item Animations | 00:05:00 | ||
Lecture 35: Item Available Logic | 00:06:00 | ||
Lecture 36: Item Can Buy Logic | 00:08:00 | ||
Lecture 37: Item Can Buy Manager Logic | 00:07:00 | ||
Lecture 38: Finishing Item Prefabs | 00:09:00 | ||
Lecture 39: Robot Animations | 00:10:00 | ||
Lecture 40: Cook Progress Manager Part 01 | 00:08:00 | ||
Lecture 41: Cook Progress Manager Part 02 | 00:05:00 | ||
Lecture 42: Start Game Animation | 00:06:00 | ||
Section 06: Bonus State Machine Example | |||
Lecture 43: Project Overview | 00:06:00 | ||
Lecture 44: Basic State Machine Part 01 | 00:10:00 | ||
Lecture 45: Basic State Machine Part 02 | 00:07:00 | ||
Lecture 46: Adding Animations With Variations | 00:10:00 | ||
Lecture 47: Optimizing Slow Methods | 00:04:00 | ||
Resources | |||
Resources – Coroutines in Unity 3D Masterclass | 00:00:00 | ||
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