| Section 01: Introduction |
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Lecture 01: Course Trailer |
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00:01:00 |
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Lecture 02: Course Overview |
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00:03:00 |
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Lecture 03: Useful Visual Studio Extension |
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00:02:00 |
| Section 02: Basics |
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Lecture 04: Coroutines Introduction |
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00:09:00 |
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Lecture 05: Yield Instructions |
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00:03:00 |
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Lecture 06: How To Start And Stop Coroutines |
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00:07:00 |
| Section 03: Building UI Animator |
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Lecture 07: Driver Introduction |
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00:04:00 |
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Lecture 08: Driver Playback Direction |
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00:03:00 |
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Lecture 09: Driver Progress |
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00:04:00 |
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Lecture 10: Driver Looping |
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00:05:00 |
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Lecture 11: Driver Callbacks |
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00:03:00 |
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Lecture 12: Driver Custom Wait Time |
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00:03:00 |
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Lecture 13: Driver Autostart, Pre-Start and Post-Reset |
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00:06:00 |
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Lecture 14: Driver Refactoring |
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00:04:00 |
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Lecture 15: Transform Controller Introduction |
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00:06:00 |
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Lecture 16: Controller Auto Connect To Driver |
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00:03:00 |
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Lecture 17: Controller Animate From Value To Value |
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00:03:00 |
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Lecture 18: Controller Animate In Specific Axes |
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00:04:00 |
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Lecture 19: Controller Animation Curve Easing |
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00:06:00 |
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Lecture 20: Controller Refactoring To Abstract Class |
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00:05:00 |
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Lecture 21: Image Controller |
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00:04:00 |
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Lecture 22: Canvas Group Controller |
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00:02:00 |
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Lecture 23: Controller Preview Animation In Editor |
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00:11:00 |
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Lecture 24: Controller Remote Driver Access |
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00:11:00 |
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Lecture 25: List Player Part 01 |
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00:14:00 |
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Lecture 26: List Player Part 02 |
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00:11:00 |
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Lecture 27: UI Animator Refactoring And Export |
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00:04:00 |
| Section 04: Animating Game Menu With UI Animator |
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Lecture 28: Animating Game Menu Part 01 |
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00:12:00 |
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Lecture 29: Animating Game Menu Part 02 |
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00:09:00 |
| Section 05: Building Idle Clicker Game |
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Lecture 30: Game Manager Part 01 |
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00:06:00 |
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Lecture 31: Game Manager Part 02 |
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00:05:00 |
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Lecture 32: Creating Item Data And Item Manager |
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00:12:00 |
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Lecture 33: On Click Process |
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00:07:00 |
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Lecture 34: Creating Item Animations |
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00:05:00 |
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Lecture 35: Item Available Logic |
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00:06:00 |
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Lecture 36: Item Can Buy Logic |
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00:08:00 |
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Lecture 37: Item Can Buy Manager Logic |
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00:07:00 |
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Lecture 38: Finishing Item Prefabs |
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00:09:00 |
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Lecture 39: Robot Animations |
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00:10:00 |
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Lecture 40: Cook Progress Manager Part 01 |
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00:08:00 |
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Lecture 41: Cook Progress Manager Part 02 |
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00:05:00 |
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Lecture 42: Start Game Animation |
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00:06:00 |
| Section 06: Bonus State Machine Example |
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Lecture 43: Project Overview |
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00:06:00 |
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Lecture 44: Basic State Machine Part 01 |
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00:10:00 |
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Lecture 45: Basic State Machine Part 02 |
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00:07:00 |
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Lecture 46: Adding Animations With Variations |
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00:10:00 |
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Lecture 47: Optimizing Slow Methods |
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00:04:00 |
| Resources |
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Resources – Coroutines in Unity 3D Masterclass |
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00:00:00 |
| Order Your Certificate |
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Order Your Certificate Now |
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00:00:00 |