Section 01: Introduction | |||
Introduction | 00:01:00 | ||
An overview of the Adobe Animate IDE | 00:04:00 | ||
Section 02: Drawing with Adobe Animate | |||
Layers, the timeline and sketching using the Brush Tool | 00:06:00 | ||
Using the Line Tool | 00:06:00 | ||
Object drawing mode | 00:04:00 | ||
Section 03: Animating with Adobe Animate | |||
Using downloaded assets | 00:04:00 | ||
Character Rigging with the Bone Tool | 00:07:00 | ||
Creating a walk cycle for a boned character | 00:06:00 | ||
Tweening | 00:10:00 | ||
MovieClips or Graphics | 00:04:00 | ||
Section 04: Adding interactivity | |||
Publishing | 00:08:00 | ||
Using simple goto commands | 00:11:00 | ||
Adding an button on click event | 00:04:00 | ||
Adding a master Game controller class | 00:06:00 | ||
Working with sounds | 00:07:00 | ||
The CreateJS website | 00:03:00 | ||
Section 05: Developing a game step by step | |||
Step 1: Creating the assets and setting up the code | 00:08:00 | ||
Step 2: Moving the ball and adding scoring | 00:14:00 | ||
Step 3: Hit testing, lives and new game panel | 00:08:00 | ||
Step 4: Adding a character | 00:03:00 | ||
Section 06: A more complex example | |||
Overview of Space Cowboy | 00:09:00 | ||
Controlling the user character | 00:09:00 | ||
Endlessly scrolling backgrounds | 00:03:00 | ||
Controlling the Pod and the running Rikon | 00:08:00 | ||
Controlling the digging Rikon | 00:10:00 | ||
Controlling the alien | 00:07:00 | ||
Firing bullets | 00:06:00 | ||
Handling the user interface | 00:05:00 | ||
Finishing up. Exporting as texture, using WebFonts and adding sound effects | 00:09:00 | ||
Section 07: Using a physics engine | |||
Introducing the Matter.js physics engine | 00:01:00 | ||
Creating a simple Matter.js example | 00:09:00 | ||
A simple example that uses physics | 00:05:00 | ||
Section 08: Conclusion | |||
Top ten key points when creating a HTML5 game with Adobe Animate CC | 00:02:00 | ||
Bonus Lecture | 00:01:00 | ||
Assignment | |||
Assignment -Create HTML5 Games Using Adobe Animate | 00:00:00 |
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