Create WebXR, VR and AR, experiences using Three.JS
By enrolling in the Create WebXR, VR and AR, experiences using Three.JS, you will be given access to the very latest online learning techniques and be given full training on this subject. The information contained in the course has been delivered to us by industry professionals and can be relied upon for its authenticity. You will also gain recognised certification after assessment. Students can sign up now for a discounted price, but only for a limited time.
We take pride in the superiority of our online courses at One Education, and this Create WebXR, VR and AR, experiences using Three.JS is no different. The course has been carefully designed to be broken down into modules that provide top quality tuition, but in a way that is intended to be taken at your convenience and pace. Online learning has never been so easy or accessible.
One Education is determined to deliver courses with a difference in a world that is always changing. When you buy a course from One Education, you will also get unlimited access for the next 12 months and complementary tutorial support.
You can find peace of mind in the fact that our dedicated instructors will always be available to assist you with any problems or queries that you may have.
Completing Create WebXR, VR and AR, experiences using Three.JS, will result in the availability of an e-certificate that will prove your newly acquired skills and provide essential additions to your CV.
If you need this knowledge and want to achieve verified qualifications to boost your career potential, it is ideal for reaching your goals and maximising your potential. Please consider joining our community and start to learn everything you need to know about Create WebXR, VR and AR, experiences using Three.JS, which One Education proudly presents to you.
Don’t bother looking for hidden fees or extra exam charges… because they’re not there. The payments and results are transparent and honest and stated from the start.
The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.
You are taught through a combination of
- Video lessons
- Online study materials
Will I receive a certificate of completion?
Upon successful completion, you will qualify for the UK and internationally-recognised certification and you can choose to make your achievement formal by obtaining your PDF Certificate at a cost of £9 and Hard Copy Certificate for £15.
Why study this course
Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills and an accredited qualification attesting to your knowledge.
The Create WebXR, VR and AR, experiences using Three.JS is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.
|Unit 01: Introduction|
|Module 01: Welcome to the course||00:04:00|
|Module 02: The history of WebXR||00:06:00|
|Module 03: A 3D Primer||00:05:00|
|Module 04: The THREE.js Examples||00:06:00|
|Unit 02: A THREE.js Primer|
|Module 01: Setting up a simple THREE.js page using modules||00:06:00|
|Module 02: Creating a rotating Cube||00:10:00|
|Module 03: The THREE.js editor||00:08:00|
|Module 04: Geometries||00:07:00|
|Module 05: Materials||00:06:00|
|Module 06: Loaders||00:07:00|
|Unit 03: Introducing WebXR with THREE.js|
|Module 01: Converting a standard THREE.js web app to use WebXR||00:05:00|
|Module 02: Customising the VRButton||00:12:00|
|Module 03: Adding user interaction with a controller device||00:08:00|
|Module 04: Adding a button press event to the controller||00:09:00|
|Module 05: Creating a custom controller||00:07:00|
|Module 06: Accessing the gamepad||00:10:00|
|Module 07: Moving around a VR world||00:08:00|
|Module 08: Physics in your VR world||00:12:00|
|Module 09: Creating an AR experience||00:07:00|
|Module 10: Controllers in an AR app||00:07:00|
|Module 11: Touch gestures in an AR app||00:10:00|
|Module 12: Hit testing in AR||00:10:00|
|Unit 04: Using complex assets with THREE.js|
|Module 01: Finding assets online||00:06:00|
|Module 02: Using Mixamo to setup character animations||00:03:00|
|Module 03: Using Blender to export assets||00:04:00|
|Module 04: Using the THREE.js animation system||00:08:00|
|Unit 05: The WebXR API|
|Module 01: XRSystem and XRSession||00:04:00|
|Module 02: XRFrame and XRSpace||00:03:00|
|Module 03: XRInputSource||00:05:00|
|Unit 06: Creating an architectural walk-through|
|Module 01: Moving around an environment||00:06:00|
|Module 02: Interacting with objects in the scene||00:07:00|
|Module 03: Using a GazeController||00:03:00|
|Module 04: Making the app functional on a none XR device||00:04:00|
|Unit 07: Fun with AR|
|Module 01: Using AR to create a tape measure||00:11:00|
|Module 02: Adding dynamic animation to a product||00:04:00|
|Unit 08: A VR Game|
|Module 01: Movement by teleporting||00:06:00|
|Module 02: Interacting with meshes||00:06:00|
|Module 03: Using a controller as a weapon||00:09:00|
|Unit 09: VR for training|
|Module 01: CanvasUI – part 1||00:06:00|
|Module 02: CanvasUI – part 2||00:04:00|
|Module 03: Using CanvasUI for training||00:09:00|
|Resources – Create WebXR, VR and AR, experiences using Three.JS||00:00:00|