Create WebXR, VR and AR, experiences using Three.JS

Create WebXR, VR and AR, experiences using Three.JS

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Learning Outcome

Description

By enrolling in the Create WebXR, VR and AR, experiences using Three.JS, you will be given access to the very latest online learning techniques and be given full training on this subject. The information contained in the course has been delivered to us by industry professionals and can be relied upon for its authenticity. You will also gain recognised certification after assessment. Students can sign up now for a discounted price, but only for a limited time. 

We take pride in the superiority of our online courses at One Education, and this Create WebXR, VR and AR, experiences using Three.JS is no different. The course has been carefully designed to be broken down into modules that provide top quality tuition, but in a way that is intended to be taken at your convenience and pace. Online learning has never been so easy or accessible. 

One Education is determined to deliver courses with a difference in a world that is always changing. When you buy a course from One Education, you will also get unlimited access for the next 12 months and complementary tutorial support. 

You can find peace of mind in the fact that our dedicated instructors will always be available to assist you with any problems or queries that you may have. 

Completing Create WebXR, VR and AR, experiences using Three.JS, will result in the availability of an e-certificate that will prove your newly acquired skills and provide essential additions to your CV. 

If you need this knowledge and want to achieve verified qualifications to boost your career potential, it is ideal for reaching your goals and maximising your potential. Please consider joining our community and start to learn everything you need to know about Create WebXR, VR and AR, experiences using Three.JS, which One Education proudly presents to you.

Don’t bother looking for hidden fees or extra exam charges… because they’re not there. The payments and results are transparent and honest and stated from the start.

Course Design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

    • Video lessons
    • Online study materials

Will I receive a certificate of completion?

Upon successful completion, you will qualify for the UK and internationally-recognised certification and you can choose to make your achievement formal by obtaining your PDF Certificate at a cost of £9 and Hard Copy Certificate for £15.

Why study this course

Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills and an accredited qualification attesting to your knowledge.

The Create WebXR, VR and AR, experiences using Three.JS is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.

Course Curriculum

Unit 01: Introduction
Module 01: Welcome to the course 00:04:00
Module 02: The history of WebXR 00:06:00
Module 03: A 3D Primer 00:05:00
Module 04: The THREE.js Examples 00:06:00
Unit 02: A THREE.js Primer
Module 01: Setting up a simple THREE.js page using modules 00:06:00
Module 02: Creating a rotating Cube 00:10:00
Module 03: The THREE.js editor 00:08:00
Module 04: Geometries 00:07:00
Module 05: Materials 00:06:00
Module 06: Loaders 00:07:00
Unit 03: Introducing WebXR with THREE.js
Module 01: Converting a standard THREE.js web app to use WebXR 00:05:00
Module 02: Customising the VRButton 00:12:00
Module 03: Adding user interaction with a controller device 00:08:00
Module 04: Adding a button press event to the controller 00:09:00
Module 05: Creating a custom controller 00:07:00
Module 06: Accessing the gamepad 00:10:00
Module 07: Moving around a VR world 00:08:00
Module 08: Physics in your VR world 00:12:00
Module 09: Creating an AR experience 00:07:00
Module 10: Controllers in an AR app 00:07:00
Module 11: Touch gestures in an AR app 00:10:00
Module 12: Hit testing in AR 00:10:00
Unit 04: Using complex assets with THREE.js
Module 01: Finding assets online 00:06:00
Module 02: Using Mixamo to setup character animations 00:03:00
Module 03: Using Blender to export assets 00:04:00
Module 04: Using the THREE.js animation system 00:08:00
Unit 05: The WebXR API
Module 01: XRSystem and XRSession 00:04:00
Module 02: XRFrame and XRSpace 00:03:00
Module 03: XRInputSource 00:05:00
Unit 06: Creating an architectural walk-through
Module 01: Moving around an environment 00:06:00
Module 02: Interacting with objects in the scene 00:07:00
Module 03: Using a GazeController 00:03:00
Module 04: Making the app functional on a none XR device 00:04:00
Unit 07: Fun with AR
Module 01: Using AR to create a tape measure 00:11:00
Module 02: Adding dynamic animation to a product 00:04:00
Unit 08: A VR Game
Module 01: Movement by teleporting 00:06:00
Module 02: Interacting with meshes 00:06:00
Module 03: Using a controller as a weapon 00:09:00
Unit 09: VR for training
Module 01: CanvasUI – part 1 00:06:00
Module 02: CanvasUI – part 2 00:04:00
Module 03: Using CanvasUI for training 00:09:00
Resources
Resources – Create WebXR, VR and AR, experiences using Three.JS 00:00:00
Assignment
Assignment -Create WebXR, VR and AR, experiences using Three.JS 00:00:00
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