Unit 01: Introduction | |||
Module 01: Welcome to the course | 00:04:00 | ||
Module 02: The history of WebXR | 00:06:00 | ||
Module 03: A 3D Primer | 00:05:00 | ||
Module 04: The THREE.js Examples | 00:06:00 | ||
Unit 02: A THREE.js Primer | |||
Module 01: Setting up a simple THREE.js page using modules | 00:06:00 | ||
Module 02: Creating a rotating Cube | 00:10:00 | ||
Module 03: The THREE.js editor | 00:08:00 | ||
Module 04: Geometries | 00:07:00 | ||
Module 05: Materials | 00:06:00 | ||
Module 06: Loaders | 00:07:00 | ||
Unit 03: Introducing WebXR with THREE.js | |||
Module 01: Converting a standard THREE.js web app to use WebXR | 00:05:00 | ||
Module 02: Customising the VRButton | 00:12:00 | ||
Module 03: Adding user interaction with a controller device | 00:08:00 | ||
Module 04: Adding a button press event to the controller | 00:09:00 | ||
Module 05: Creating a custom controller | 00:07:00 | ||
Module 06: Accessing the gamepad | 00:10:00 | ||
Module 07: Moving around a VR world | 00:08:00 | ||
Module 08: Physics in your VR world | 00:12:00 | ||
Module 09: Creating an AR experience | 00:07:00 | ||
Module 10: Controllers in an AR app | 00:07:00 | ||
Module 11: Touch gestures in an AR app | 00:10:00 | ||
Module 12: Hit testing in AR | 00:10:00 | ||
Unit 04: Using complex assets with THREE.js | |||
Module 01: Finding assets online | 00:06:00 | ||
Module 02: Using Mixamo to setup character animations | 00:03:00 | ||
Module 03: Using Blender to export assets | 00:04:00 | ||
Module 04: Using the THREE.js animation system | 00:08:00 | ||
Unit 05: The WebXR API | |||
Module 01: XRSystem and XRSession | 00:04:00 | ||
Module 02: XRFrame and XRSpace | 00:03:00 | ||
Module 03: XRInputSource | 00:05:00 | ||
Unit 06: Creating an architectural walk-through | |||
Module 01: Moving around an environment | 00:06:00 | ||
Module 02: Interacting with objects in the scene | 00:07:00 | ||
Module 03: Using a GazeController | 00:03:00 | ||
Module 04: Making the app functional on a none XR device | 00:04:00 | ||
Unit 07: Fun with AR | |||
Module 01: Using AR to create a tape measure | 00:11:00 | ||
Module 02: Adding dynamic animation to a product | 00:04:00 | ||
Unit 08: A VR Game | |||
Module 01: Movement by teleporting | 00:06:00 | ||
Module 02: Interacting with meshes | 00:06:00 | ||
Module 03: Using a controller as a weapon | 00:09:00 | ||
Unit 09: VR for training | |||
Module 01: CanvasUI – part 1 | 00:06:00 | ||
Module 02: CanvasUI – part 2 | 00:04:00 | ||
Module 03: Using CanvasUI for training | 00:09:00 | ||
Resources | |||
Resources – Create WebXR, VR and AR, experiences using Three.JS | 00:00:00 | ||
Assignment | |||
Assignment -Create WebXR, VR and AR, experiences using Three.JS | 00:00:00 |
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