Flappy Bird Clone: Cocos2d-x C++ Game
Gain the advanced skills to create a complete clone of Flappy Bird using the Cocos2d-x framework.
The Flappy Bird Clone: Cocos2d-x C++ Game course will teach you the A-Z of Flappy Bird game mechanics, taking you step-by-step through the game development process. Through expert guidance from an experienced instructor, you will gain a range of in-demand skills needed to create a high-quality, multi-device, cross-platform game in the quickest and most straightforward way.
By the end of this training program, you will be able to create an adaptable game template using the Cocos2d-x framework, and will have an excellent understanding of game logic. This course can be studied on a part-time or full-time basis, and is ideal for those who have some experience with C++ programming and coding
The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.
You are taught through a combination of
- Video lessons
- Online study materials
Will I receive a certificate of completion?
Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.
Why study this course
It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.
The Flappy Bird Clone: Cocos2d-x C++ Game is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.
|Flappy Bird Clone: Cocos2d-x C++ Game|
|Module 01: Overview||00:02:00|
|Module 02: Creating the Scene||00:07:00|
|Module 03: Implementing the Splash Scene||00:08:00|
|Module 04: Implementing the Main Menu Scene||00:09:00|
|Module 05: Game Scene Background||00:07:00|
|Module 06: Pipe Class Creation||00:09:00|
|Module 07: Spawning Pipes||00:10:00|
|Module 08: Moving the Pipes||00:05:00|
|Module 09: Flap Bird Class Creation||00:07:00|
|Module 10: Collision Detection||00:10:00|
|Module 11: Fly Fairy Fly||00:13:00|
|Module 12: Scoring Points||00:10:00|
|Module 13: Implementing the Game over Scene||00:10:00|
|Module 14: Score||00:08:00|
|Module 15: Display Game over Score||00:05:00|
|Module 16: Saving the Score||00:08:00|
|Module 17: Adding Audio||00:06:00|
|Module 18: Extra Task||00:05:00|