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Flappy Bird Clone: Cocos2d-x C++ Game



    Gain the advanced skills to create a complete clone of Flappy Bird using the Cocos2d-x framework.

    The Flappy Bird Clone: Cocos2d-x C++ Game course will teach you the A-Z of Flappy Bird game mechanics, taking you step-by-step through the game development process. Through expert guidance from an experienced instructor, you will gain a range of in-demand skills needed to create a high-quality, multi-device, cross-platform game in the quickest and most straightforward way.

    By the end of this training program, you will be able to create an adaptable game template using the Cocos2d-x framework, and will have an excellent understanding of game logic. This course can be studied on a part-time or full-time basis, and is ideal for those who have some experience with C++ programming and coding

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

    The Flappy Bird Clone: Cocos2d-x C++ Game is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

    Course Curriculum

    Flappy Bird Clone: Cocos2d-x C++ Game
    Module 01: Overview 00:02:00
    Module 02: Creating the Scene 00:07:00
    Module 03: Implementing the Splash Scene 00:08:00
    Module 04: Implementing the Main Menu Scene 00:09:00
    Module 05: Game Scene Background 00:07:00
    Module 06: Pipe Class Creation 00:09:00
    Module 07: Spawning Pipes 00:10:00
    Module 08: Moving the Pipes 00:05:00
    Module 09: Flap Bird Class Creation 00:07:00
    Module 10: Collision Detection 00:10:00
    Module 11: Fly Fairy Fly 00:13:00
    Module 12: Scoring Points 00:10:00
    Module 13: Implementing the Game over Scene 00:10:00
    Module 14: Score 00:08:00
    Module 15: Display Game over Score 00:05:00
    Module 16: Saving the Score 00:08:00
    Module 17: Adding Audio 00:06:00
    Module 18: Extra Task 00:05:00
    Resource 00:00:00

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