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Flappy Bird Clone: SFML C++ Game



    Gain the advanced skills needed to create a clone of Flappy Bird using the SFML framework.

    The Flappy Bird Clone: SFML C++ Game is a complete introduction to Flappy Bird game mechanics, taking you step-by-step through the game development process. Taught by an experienced instructor, you will gain a set of in-demand development skills needed to create a high-quality, multi-device, cross-platform game in the fastest time possible.

    By the end of this course, you will be able to apply the lessons learned to create an adaptable game template using the SFML framework. You will also have an excellent understanding of game logic, to gain a competitive advantage in this field. This course is ideal for those who have some experience with C++ programming and coding.

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

    The Flappy Bird Clone: SFML C++ Game is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

    Course Curriculum

    Section 01: Introduction
    Introduction 00:02:00
    Section 02: Project Creation & Setup
    Setup Project – Windows (Visual Studio) 00:14:00
    Setup Project – Mac OS X (Xcode) 00:11:00
    Section 03: Game Engine Setup
    State Machine 00:18:00
    Asset Manager 00:08:00
    Input Manager 00:08:00
    Game Loop 00:14:00
    Section 04: State Creation
    Splash State 00:17:00
    Main Menu State 00:16:00
    Game State 00:07:00
    Game Over State 00:04:00
    Section 05: Game Logic
    Pipe Class Setup 00:08:00
    Spawn Moving Pipes 00:11:00
    Automatically Spawning Pipes and Deleting Them 00:08:00
    Create Moving Ground 00:14:00
    Randomise Pipe Y Position 00:06:00
    Bird Class Setup 00:10:00
    Animating the Bird 00:08:00
    Fly Bird Fly 00:11:00
    Rotate Bird 00:06:00
    Collision with the Ground & Game State System 00:15:00
    Collision with the Pipes 00:09:00
    Flash Screen White upon Death 00:12:00
    Scoring System 00:15:00
    Displaying the Score 00:18:00
    Section 06: Game Over
    Setup 00:16:00
    Display Score 00:08:00
    Saving Score 00:06:00
    Medals 00:08:00
    Section 07: Extras
    Sound Effects 00:08:00
    Hide Console on Windows 00:01:00
    Distributing Your Game on Windows 00:03:00
    Where to Go Next? 00:07:00
    Section 08: Resource
    Resource 00:00:00

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