Flappy Bird Clone: SFML C++ Game
Gain the advanced skills needed to create a clone of Flappy Bird using the SFML framework.
The Flappy Bird Clone: SFML C++ Game is a complete introduction to Flappy Bird game mechanics, taking you step-by-step through the game development process. Taught by an experienced instructor, you will gain a set of in-demand development skills needed to create a high-quality, multi-device, cross-platform game in the fastest time possible.
By the end of this course, you will be able to apply the lessons learned to create an adaptable game template using the SFML framework. You will also have an excellent understanding of game logic, to gain a competitive advantage in this field. This course is ideal for those who have some experience with C++ programming and coding.
The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.
You are taught through a combination of
- Video lessons
- Online study materials
Will I receive a certificate of completion?
Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.
Why study this course
It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.
The Flappy Bird Clone: SFML C++ Game is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.
|Section 01: Introduction|
|Section 02: Project Creation & Setup|
|Setup Project – Windows (Visual Studio)||00:14:00|
|Setup Project – Mac OS X (Xcode)||00:11:00|
|Section 03: Game Engine Setup|
|Section 04: State Creation|
|Main Menu State||00:16:00|
|Game Over State||00:04:00|
|Section 05: Game Logic|
|Pipe Class Setup||00:08:00|
|Spawn Moving Pipes||00:11:00|
|Automatically Spawning Pipes and Deleting Them||00:08:00|
|Create Moving Ground||00:14:00|
|Randomise Pipe Y Position||00:06:00|
|Bird Class Setup||00:10:00|
|Animating the Bird||00:08:00|
|Fly Bird Fly||00:11:00|
|Collision with the Ground & Game State System||00:15:00|
|Collision with the Pipes||00:09:00|
|Flash Screen White upon Death||00:12:00|
|Displaying the Score||00:18:00|
|Section 06: Game Over|
|Section 07: Extras|
|Hide Console on Windows||00:01:00|
|Distributing Your Game on Windows||00:03:00|
|Where to Go Next?||00:07:00|
|Section 08: Resource|