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Game Development using Cocos2d-x v3 C++

0 STUDENTS ENROLLED

    Overview

    Gain up-to-date game development and C++ programming skills by mastering Cocos2D-x online.

    Cocos2d-x is one of the most popular and powerful sales engines, used by game developers worldwide. If you’re looking to gain a competitive edge in the industry to secure an exciting career in programming or game development, then having this knowledge will help to stand out in this competitive field. This course will teach you how to create a multi-device and cross-platform game for any platform, and enhance it with special effects.

    This course will also deepen your understanding of game logic, ideal for those who already have a basic understanding of programming and experience with C++. Ensure your career progression with a formally recognised qualification and enrol as a part-time or full-time student today.

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

    The Game Development using Cocos2d-x v3 C++ is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

    Course Curriculum

    Section 01: Introduction
    Course Introduction 00:03:00
    Section 02: Setting Up
    Setting Up For iOS 00:05:00
    Setting Up For Android on Mac 00:11:00
    Setting Up For Android on Windows 00:13:00
    Multi Resolution Support 00:16:00
    Section 03: Adding a Sprite
    Adding a Sprite 00:04:00
    Section 04: Positioning
    Positioning Using MoveBy 00:03:00
    Positioning Using MoveTo 00:03:00
    Positioning Using JumpBy 00:03:00
    Positioning Using JumpTo 00:03:00
    Positioning Using BezierBy 00:04:00
    Positioning Using BezierTo 00:03:00
    Positioning Using Place 00:02:00
    Section 05: Scaling
    Scaling Using ScaleBy 00:03:00
    Scaling Using ScaleTo 00:03:00
    Section 06: Rotation
    Rotating Using RotateBy 00:03:00
    Rotating Using RotateTo 00:03:00
    Section 07: Tinting
    Tinting Using TintBy 00:03:00
    Tinting Using TintTo 00:02:00
    Section 08: Fading
    Fading Using FadeTo 00:02:00
    Fading Using FadeIn 00:02:00
    Fading Using FadeOut 00:02:00
    Section 09: Sequencing
    Repeat 00:04:00
    RepeatForever 00:03:00
    Sequence 00:04:00
    Section 10: Skewing
    Skewing Using SkewBy 00:02:00
    Skewing Using SkewTo 00:02:00
    Section 11: Audio
    Playing Sound Effect 00:06:00
    Playing Sound Effect Repeatedly 00:04:00
    Setting Sound Effect Volume 00:03:00
    Stopping Sound Effect 00:05:00
    Playing Music 00:04:00
    Stopping Music 00:03:00
    Pausing and Resuming Music 00:04:00
    Setting Music Volume 00:03:00
    Section 12: Touch Input
    Setting Up Single Touch Events 00:04:00
    Touch Began Using onTouchBegan 00:05:00
    Touch Moved Using onTouchMoved 00:03:00
    Touch Ended Using onTouchEnded 00:03:00
    Setting Up Multi Touch Events 00:05:00
    Touches Began Using onTouchesBegan 00:02:00
    Touches Moved Using onTouchesMoved 00:03:00
    Touches Ended Using onTouchesEnded 00:03:00
    Section 13: Menus
    Setting up A Menu 00:03:00
    Adding a Menu Font Item 00:07:00
    Adding a Menu Image Item 00:05:00
    Menu Alignment 00:02:00
    Section 14: Scenes
    Creating a New Scene 00:04:00
    Pushing a Scene 00:05:00
    Popping a Scene 00:03:00
    Replace a Scene 00:05:00
    Scene Transitions 00:03:00
    Section 15: Animations
    Sprite Animations 00:04:00
    Section 16: Accelerometer
    Accelerometer 00:05:00
    Section 17: Cocos Console
    Creating a New Project 00:02:00
    Compiling a Project 00:07:00
    Running a Project 00:07:00
    Deploying a Project 00:06:00
    Section 18: Resource
    Resource 00:00:00
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