Learn Unity Shaders from Scratch

Learn Unity Shaders from Scratch

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    Overview

    The Learn Unity Shaders from Scratch is the best way for you to gain deep insight and knowledge of this topic. You will learn from industry experts and obtain an accredited certificate after completing the course. Enrol now for a limited-time discounted price.

    Like all the courses of One Education, this Learn Unity Shaders from Scratch is designed with the utmost attention and thorough research. All the topics are broken down into easy to understand bite-sized modules that help our learners to understand each lesson very easily.

    We don’t just provide courses at One Education; we provide a rich learning experience. After purchasing a course from One Education, you get complete 1-year access with tutor support. 

    Our expert instructors are always available to answer all your questions and make your learning experience exquisite.

    After completing the Learn Unity Shaders from Scratch, you will instantly get an e-certificate that will help you get jobs in the relevant field and will enrich your CV.

    If you want to learn about this topic and achieve certifications, you should consider this Learn Unity Shaders from Scratch from One Education.

    There are no hidden fees or exam charges. We are very upfront and clear about all the costs of the course.

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised certification and you can choose to make your achievement formal by obtaining your PDF Certificate at a cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills and an accredited qualification attesting to your knowledge.

    The Learn Unity Shaders from Scratch is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.

    Course Curriculum

    Unit 01: Introduction
    Welcome to the course 00:03:00
    Introduction 00:03:00
    Parallel Processing 00:02:00
    Cg is not C# 00:05:00
    Unit 02: First Steps
    Your first shader 00:09:00
    Working with vectors in Cg 00:07:00
    Using the Properties section 00:06:00
    Blending colours 00:08:00
    Using step and smoothstep 00:04:00
    Unit 03: Shaping Functions
    Drawing a circle 00:02:00
    Drawing a square 00:10:00
    Moving our shape 00:04:00
    Moving the square with the mouse 00:04:00
    Moving the shape over time 00:03:00
    Rotating the square 00:08:00
    Changing the rotation centre and scaling 00:06:00
    Tiling 00:04:00
    Drawing circles 00:06:00
    Drawing lines 00:07:00
    Combining lines 00:09:00
    Showing a polygon 00:06:00
    Creating a brick pattern 00:08:00
    Unit 04: Noise
    What’s all that noise? 00:04:00
    Using noise to create a fire shader 00:06:00
    Using noise to create wood and marble 00:04:00
    Unit 05: Textures
    A simple use of a texture image 00:07:00
    Ripple the image 00:05:00
    Blend between textures 00:05:00
    Unit 06: Vertex shaders
    Turning a box into a sphere 00:04:00
    Using the Unity lighting – Lambert 00:04:00
    Creating a ball of lava 00:05:00
    Unit 07: Surface Shaders
    ShaderLab Surface Shaders – an introduction 00:05:00
    Bump mapping 00:04:00
    Fresnel shading 00:02:00
    Environment mapping 00:03:00
    Adding a bump map to a reflective surface 00:03:00
    Blinn Phong lighting 00:05:00
    Custom lighting 00:06:00
    Standard lighting 00:04:00
    Adding a vertex function to a surface shader 00:03:00
    Unit 08: Advanced effects
    Lighting in a vertex, fragment shader 00:06:00
    A position location shader 00:05:00
    Tessellation 00:06:00
    Using the stencil buffer 00:06:00
    Clipping the output 00:03:00
    Unit 09: Transparent shaders
    Alpha transparency in a surface shader 00:04:00
    Space Pirate turns to glass 00:08:00
    Unit 10: Volumetric Shaders
    Volumetric Rendering 00:07:00
    Using textures in the render 00:06:00
    Unit 11: Post Processing
    Preparing for post processing 00:05:00
    Night goggles effect 00:03:00
    Unit 12: Conclusion
    Summary 00:01:00
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