Learn Unity Shaders from Scratch
The Learn Unity Shaders from Scratch is the best way for you to gain deep insight and knowledge of this topic. You will learn from industry experts and obtain an accredited certificate after completing the course. Enrol now for a limited-time discounted price.
Like all the courses of One Education, this Learn Unity Shaders from Scratch is designed with the utmost attention and thorough research. All the topics are broken down into easy to understand bite-sized modules that help our learners to understand each lesson very easily.
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Our expert instructors are always available to answer all your questions and make your learning experience exquisite.
After completing the Learn Unity Shaders from Scratch, you will instantly get an e-certificate that will help you get jobs in the relevant field and will enrich your CV.
If you want to learn about this topic and achieve certifications, you should consider this Learn Unity Shaders from Scratch from One Education.
There are no hidden fees or exam charges. We are very upfront and clear about all the costs of the course.
The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.
You are taught through a combination of
- Video lessons
- Online study materials
Will I receive a certificate of completion?
Upon successful completion, you will qualify for the UK and internationally-recognised certification and you can choose to make your achievement formal by obtaining your PDF Certificate at a cost of £9 and Hard Copy Certificate for £15.
Why study this course
Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills and an accredited qualification attesting to your knowledge.
The Learn Unity Shaders from Scratch is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.
|Unit 01: Introduction|
|Welcome to the course||00:03:00|
|Cg is not C#||00:05:00|
|Unit 02: First Steps|
|Your first shader||00:09:00|
|Working with vectors in Cg||00:07:00|
|Using the Properties section||00:06:00|
|Using step and smoothstep||00:04:00|
|Unit 03: Shaping Functions|
|Drawing a circle||00:02:00|
|Drawing a square||00:10:00|
|Moving our shape||00:04:00|
|Moving the square with the mouse||00:04:00|
|Moving the shape over time||00:03:00|
|Rotating the square||00:08:00|
|Changing the rotation centre and scaling||00:06:00|
|Showing a polygon||00:06:00|
|Creating a brick pattern||00:08:00|
|Unit 04: Noise|
|What’s all that noise?||00:04:00|
|Using noise to create a fire shader||00:06:00|
|Using noise to create wood and marble||00:04:00|
|Unit 05: Textures|
|A simple use of a texture image||00:07:00|
|Ripple the image||00:05:00|
|Blend between textures||00:05:00|
|Unit 06: Vertex shaders|
|Turning a box into a sphere||00:04:00|
|Using the Unity lighting – Lambert||00:04:00|
|Creating a ball of lava||00:05:00|
|Unit 07: Surface Shaders|
|ShaderLab Surface Shaders – an introduction||00:05:00|
|Adding a bump map to a reflective surface||00:03:00|
|Blinn Phong lighting||00:05:00|
|Adding a vertex function to a surface shader||00:03:00|
|Unit 08: Advanced effects|
|Lighting in a vertex, fragment shader||00:06:00|
|A position location shader||00:05:00|
|Using the stencil buffer||00:06:00|
|Clipping the output||00:03:00|
|Unit 09: Transparent shaders|
|Alpha transparency in a surface shader||00:04:00|
|Space Pirate turns to glass||00:08:00|
|Unit 10: Volumetric Shaders|
|Using textures in the render||00:06:00|
|Unit 11: Post Processing|
|Preparing for post processing||00:05:00|
|Night goggles effect||00:03:00|
|Unit 12: Conclusion|