Unit 01: Introduction | |||
Welcome to the course | 00:03:00 | ||
Introduction | 00:03:00 | ||
Parallel Processing | 00:02:00 | ||
Cg is not C# | 00:05:00 | ||
Unit 02: First Steps | |||
Your first shader | 00:09:00 | ||
Working with vectors in Cg | 00:07:00 | ||
Using the Properties section | 00:06:00 | ||
Blending colours | 00:08:00 | ||
Using step and smoothstep | 00:04:00 | ||
Unit 03: Shaping Functions | |||
Drawing a circle | 00:02:00 | ||
Drawing a square | 00:10:00 | ||
Moving our shape | 00:04:00 | ||
Moving the square with the mouse | 00:04:00 | ||
Moving the shape over time | 00:03:00 | ||
Rotating the square | 00:08:00 | ||
Changing the rotation centre and scaling | 00:06:00 | ||
Tiling | 00:04:00 | ||
Drawing circles | 00:06:00 | ||
Drawing lines | 00:07:00 | ||
Combining lines | 00:09:00 | ||
Showing a polygon | 00:06:00 | ||
Creating a brick pattern | 00:08:00 | ||
Unit 04: Noise | |||
What’s all that noise? | 00:04:00 | ||
Using noise to create a fire shader | 00:06:00 | ||
Using noise to create wood and marble | 00:04:00 | ||
Unit 05: Textures | |||
A simple use of a texture image | 00:07:00 | ||
Ripple the image | 00:05:00 | ||
Blend between textures | 00:05:00 | ||
Unit 06: Vertex shaders | |||
Turning a box into a sphere | 00:04:00 | ||
Using the Unity lighting – Lambert | 00:04:00 | ||
Creating a ball of lava | 00:05:00 | ||
Unit 07: Surface Shaders | |||
ShaderLab Surface Shaders – an introduction | 00:05:00 | ||
Bump mapping | 00:04:00 | ||
Fresnel shading | 00:02:00 | ||
Environment mapping | 00:03:00 | ||
Adding a bump map to a reflective surface | 00:03:00 | ||
Blinn Phong lighting | 00:05:00 | ||
Custom lighting | 00:06:00 | ||
Standard lighting | 00:04:00 | ||
Adding a vertex function to a surface shader | 00:03:00 | ||
Unit 08: Advanced effects | |||
Lighting in a vertex, fragment shader | 00:06:00 | ||
A position location shader | 00:05:00 | ||
Tessellation | 00:06:00 | ||
Using the stencil buffer | 00:06:00 | ||
Clipping the output | 00:03:00 | ||
Unit 09: Transparent shaders | |||
Alpha transparency in a surface shader | 00:04:00 | ||
Space Pirate turns to glass | 00:08:00 | ||
Unit 10: Volumetric Shaders | |||
Volumetric Rendering | 00:07:00 | ||
Using textures in the render | 00:06:00 | ||
Unit 11: Post Processing | |||
Preparing for post processing | 00:05:00 | ||
Night goggles effect | 00:03:00 | ||
Unit 12: Conclusion | |||
Summary | 00:01:00 | ||
Assignment | |||
Assignment -Learn Unity Shaders from Scratch | 00:00:00 |
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