Setup Menus in Admin Panel

  • No products in the basket.



Modern OpenGL 3D Game



    OpenGL is the most popular graphics library worldwide, and an extremely useful tool for game developers. 

    The Modern OpenGL 3D Game course is ideal for anyone looking for an effective way to learn the inner workings of games and game engines online. Through expert instruction, you will learn modern OpenGL that underpins most new games, game engines and 3D rendering applications. It will equip you with the skills to create game engines from scratch, taking your knowledge of game constructs and concepts to the next level.

    Move from Immediate Mode to Modern OpenGL, and gain the expertise to perform a range of game development tasks that will take your industry knowledge to the next level. Enroll as a part-time or full-time student and earn a recognised qualification to add to your CV.

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

    The Modern OpenGL 3D Game is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

    Course Curriculum

    Section 01: Introduction
    Introduction 00:02:00
    Section 02: Setup
    GLFW & GLEW Windows (Absolute Linking) Setup 00:25:00
    GLFW & GLEW Windows (Relative Linking) Setup 00:26:00
    GLFW & GLEW Mac Setup 00:20:00
    SDL & GLEW Windows (Absolute Linking) Setup 00:29:00
    SDL & GLEW Windows (Relative Linking) Setup 00:24:00
    SDL & GLEW Mac Setup 00:19:00
    SFML & GLEW Windows (Absolute Linking) Setup 00:21:00
    SFML & GLEW Windows (Relative Linking) Setup 00:23:00
    SFML & GLEW Mac Setup 00:18:00
    GLM Windows Setup 00:05:00
    SOIL Windows Setup 00:14:00
    Section 03: Getting Started
    Drawing a Triangle 00:29:00
    Shader Files 00:22:00
    Textures 00:36:00
    Transformations 00:13:00
    Projections and Coordinate Systems 00:32:00
    Camera 01:15:00
    Section 04: Lighting
    Colours 00:26:00
    Basic Lighting 00:30:00
    Materials 00:25:00
    Lighting Maps 00:28:00
    Directional Lights 00:15:00
    Point Lights 00:15:00
    Spot Light 00:17:00
    Combining Directional, Point and Spot Lights 00:44:00
    Section 05: Model Loading
    Assimp Windows Setup 00:11:00
    Assimp Mac Setup and Mesh Class 00:36:00
    Assimp Model Class & Loading a Model 00:56:00
    Section 06: Advanced
    Cubemapping/Skybox 00:32:00
    Section 07: Resource
    Resource 00:00:00

    COPYRIGHT © 2021 One Education