Python for Game Programming: Pygame from A to Z

Python for Game Programming Pygame from A to Z


Empower your career journey with our in-demand course: Python for Game Programming: Pygame from A to Z

Boost your proficiency and propel your career forward with our meticulously crafted course, designed to be your ultimate guide to professional development. Our super-accessible modules break down complex topics into bite-sized, easy-to-understand lessons, filling your knowledge gaps and equipping you with real-world, practical skills.

Seeking career advancement and application of your skills? You’ve found the right place. This Python for Game Programming: Pygame from A to Z is your exclusive passport to unlocking your full potential.

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This sought-after course is your key to a successful and lucrative career. Don’t miss out on this transformative opportunity. Enroll now and take your professional life to the next level!

Course design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

Exam & Retakes

It is to inform our learners that the initial exam for this online course is provided at no additional cost. In the event of needing a retake, a nominal fee of £9.99 will be applicable.


Upon successful completion of the assessment procedure, learners can obtain their certification by placing an order and remitting a fee of £9 for PDF Certificate and £15 for the Hardcopy Certificate within the UK ( An additional £10 postal charge will be applicable for international delivery).

Course Curriculum

Introduction to Pygame
Introduction to Pygame and its capabilities 00:04:00
Setting up a Pygame development environment 00:04:00
Creating a Pygame window and basic game loop 00:05:00
Course Materials 00:00:00
Getting started with Pygame
Drawing shapes on a surface 00:08:00
Handling keyboard events and frame rates 00:05:00
Adding boundaries 00:04:00
Adding Jump logic 00:07:00
Adding a background image 00:04:00
Sharp Shooters Game
Introduction to sprites 00:02:00
Moving and animating sprites 00:06:00
Object-oriented programming 00:06:00
Projectiles 00:09:00
Adding enemy 00:09:00
Collision: Manual hitbox 00:06:00
Implementing collision detection using .Rect() 00:03:00
Displaying text & adding scores 00:03:00
Adding Health bars 00:05:00
Implementing sound effects and background music 00:03:00
Fixing bugs 00:03:00
Snake game
Game design 00:02:00
Creating a snake 00:07:00
Moving the Snake 00:08:00
Adding boundaries to the snake 00:02:00
Adding apple 00:04:00
Detect when snake eats apple 00:03:00
Scores and Game over 00:05:00
Errors fixing 00:05:00
Spaceship game
Introduction to the game 00:04:00
Creating spaceship 00:05:00
Shooting with spaceship 00:05:00
Adding enemies 00:07:00
Add shooting to enemies 00:06:00
Adding bullets collisions 00:06:00
Adding sound effects, scores and Game over 00:07:00
Final Project: Car race
Introduction and game design 00:02:00
Adding a car 00:03:00
Drawing background images and crash check 00:06:00
Adding enemy cars and car collisions 00:08:00
Introduction to scrolling background 00:05:00
Adding game difficulty levels 00:07:00
Adding main menu page and menu buttons 00:07:00
Fixing errors and Making buttons interactive 00:06:00
Conclusion 00:03:00

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