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Tic-Tac-Toe Clone – The Complete SFML C++ Game Course

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    Overview

    Start your game designing journey with C++ from this Tic-Tac-Toe Clone – The Complete SFML C++ Game Course. Learn the tips and tricks, master the strategies of game designing and take the first step in the colourful and diverse world of game development.

    This Tic-Tac-Toe Clone – The Complete SFML C++ Game Course will teach you how to create a Tic Tac Toe game using the SFML framework and C++ programming language. You will learn how to set up your computer for the project, game engine structure and setup, screen creation, different game logic, and how to move into the game from this course.

    The course will teach you different techniques and logic to create an effective and interactive game step by step. If you love games and want to start your journey in game development, then this course will be a stepping stone for you.

    Course design

    The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

    You are taught through a combination of

    • Video lessons
    • Online study materials

    Will I receive a certificate of completion?

    Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

    Why study this course

    It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

    The Tic-Tac-Toe Clone – The Complete SFML C++ Game Course is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

    Course Curriculum

    Section 01: Introductio
    Introduction 00:02:00
    Section 02: Project Setup
    Project Setup On Windows 00:12:00
    Project Setup On Mac 00:10:00
    Section 03: Game Engine Setup
    State Machine 00:18:00
    Asset Manager 00:08:00
    Input Manager 00:08:00
    Game Loop 00:14:00
    Section 04: State/Screen Creation
    Splash State/Screen 00:19:00
    Main Menu State/Screen 00:20:00
    Game Over State/Screen 00:08:00
    Pause State/Screen 00:14:00
    Game Over State/Screen 00:08:00
    Section 05: Game Logic
    Grid Part 1 – Initialisation 00:14:00
    Grid Part 2 – Placing A Piece 00:12:00
    Check For Win Condition 00:20:00
    AI 00:21:00
    Show Game Over Screen 00:05:00
    Section 06: Extras & Going Forward
    What to Do Next? 00:04:00
    Section 07: Resource
    Resource 00:00:00
    TAKE THIS COURSE

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