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UX (User Experience) Fundamentals

UX (User Experience) Fundamentals

2 STUDENTS ENROLLED

Introduction

If you are interested in learning the most compelling techniques of UX (User Experience) design, then welcome to this UX (User Experience) Fundamentals course.

Description

By taking this course, you will apprehend human behaviour and psychology while using your site and apply the Usability Principles for improving your digital product that satisfies the customers and reaches their requirements. You will learn the most common UX errors done while designing websites.  Besides, discover how to enhance the usability, accessibility, and pleasure of the users while experiencing or using your product. Learn to identify UX issues generally overlooked by many designers, developers, and product managers as well as how to solve those issues efficiently.

Course design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

  • Video lessons
  • Online study materials
  • Mock exams
  • Multiple-choice assessment

How is the course assessed?

To successfully complete the course you must pass an automated, multiple-choice assessment. The assessment is delivered through our online learning platform. You will receive the results of your assessment immediately upon completion.

While I receive a certificate of completion?

Upon successful completion you will qualify for the UK and internationally-recognised professional qualification and you can choose to make your achievement formal by obtaining your PDF Certificate at a cost of £9 and Hardcopy Certificate for £15.

Why study this course

Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills and an accredited qualification attesting to your knowledge.

The UX (User Experience) Fundamentals is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.

Course Curriculum

Introduction to User Expericne, UX Roles and how to be a UX Designer
What Is UI 00:05:00
Can I be a Ux Designer-updated 00:03:00
Different Role of Ux Designer 00:06:00
Major Parts of Ux Design 00:05:00
Human Centered Design, Double Diamond Model of Design and Root Cause analysis
Human Centered Design 00:03:00
DoudIbe Diamond 00:05:00
Root Cause Analysis 00:02:00
Seven Stages of Actions 00:05:00
Five second test firstusability test 00:02:00
06. Assignment 00:03:00
What is Agile UX 00:06:00
Principles & Concepts of User Experience, Usability and Interaction Design
Affordance And Signfiers 00:06:00
Affordance And Signifiers-examples-fix-video 00:06:00
Afforadances explained headshot 00:04:00
Natural Mapping with examples 00:09:00
Mentalmodels conceptual models 00:06:00
Working Memory 00:06:00
Working Memory Example 00:07:00
06. Recognition And Recall 00:04:00
Recognition examples 00:07:00
User Expectations 00:04:00
User Expectations examples 00:08:00
User expectation headshot 00:02:00
Peripheral Vision 00:05:00
Peripheral Vision examples 00:07:00
Context of Use 00:05:00
Context of use headshot 00:02:00
Why-stakeholders are important 00:04:00
Information Architecture 00:05:00
Information Architecture Examples 00:11:00
Human Behavior Patterns, Decision making, scanning patterns and Change Blindness
Humans Lazy Behavior decision Paralsis And Scanning 00:05:00
Human Decisions-Old And New Brain 00:03:00
Humans Hate Change 00:03:00
Our Goals And Change Blindness 00:03:00
Human behavior decision Paralysis hate change Examples 00:08:00
F-z Patterns Cart Abondomnment, Form Field Conversions 00:07:00
Designing for Humans → How to design better products for humans
Discoverability 00:06:00
Discover assignment 00:01:00
Learability 00:04:00
Feedback-4.MP4 00:03:00
Feedback Within Context Walmart 00:03:00
Feedback examples 00:08:00
Constraints With Examples 00:06:00
Consistancy With Examples.mp4 00:06:00
Slips And Mistakes With Examples 00:04:00
Designing For Errors With Examples 00:04:00
User In Control with Examples 00:05:00
Grouping And chunking with Examples 00:04:00
Humans Have Limits 00:07:00
How Developers can improve User Experience?
Using desgin patters dont reinvent the wheel 00:06:00
Dont let users think do heavy calculation yourself 00:08:00
Speed and Delays 00:06:00
Smart Defaults 00:06:00
Guiding And Training Users 00:04:00
Barriers To Entry 00:05:00
Natural Language with Examples 00:08:00
Natural Language Forms 00:03:00
Google Analytics 00:05:00
Notification 00:07:00
Anticipatory Desgin 00:04:00
Mock Exam
Final Exam

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TAKE THIS COURSE
  • £425.00
  • 1 year
  • Number of Units60
  • Number of Quizzes0
  • 5 hours, 5 minutes

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