UX (User Experience) Fundamentals
If you are interested in learning the most compelling techniques of UX (User Experience) design, then welcome to this UX (User Experience) Fundamentals course.
By taking this course, you will apprehend human behaviour and psychology while using your site and apply the Usability Principles for improving your digital product that satisfies the customers and reaches their requirements. You will learn the most common UX errors done while designing websites. Besides, discover how to enhance the usability, accessibility, and pleasure of the users while experiencing or using your product. Learn to identify UX issues generally overlooked by many designers, developers, and product managers as well as how to solve those issues efficiently.
The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.
You are taught through a combination of
- Video lessons
- Online study materials
Method of Assessment
To assess your learning, you have to complete the assignment questions provided at the end of the course. You have to score at least 60% to pass the exam and to qualify for Quality Licence Scheme endorsed and CPD accredited certificates. After passing the assignment exam, you will be able to apply for a certificate.
Certificate of Achievement
Endorsed Certificate of Achievement from the Quality Licence Scheme
After successfully completing the course, learners will be able to order an endorsed certificate as proof of their new achievement. Endorsed certificates can be ordered and get delivered to your home by post for only £79. There is an additional £10 postage charge for international students.
CPD Certification from One Education
After successfully completing the MCQ assessment of this course, you will qualify for the CPD Certificate from One Education, as proof of your continued professional development. Certification is available in PDF format, at the cost of £9, or a hard copy can be sent to you via post, at the cost of £15.
This course has been endorsed by the Quality Licence Scheme for its high-quality, non-regulated provision and training programmes. This course is not regulated by Ofqual and is not an accredited qualification. Your training provider will be able to advise you on any further recognition, for example progression routes into further and/or higher education. For further information please visit the Learner FAQs on the Quality Licence Scheme website.
Why study this course
Whether you’re an existing practitioner or aspiring professional, this course will enhance your expertise and boost your CV with key skills attesting to your knowledge.
The UX (User Experience) Fundamentals is open to all, with no formal entry requirements. All you need is a passion for learning, a good understanding of the English language, numeracy and IT, and to be over the age of 16.
|Introduction to User Expericne, UX Roles and how to be a UX Designer|
|What Is UI||00:05:00|
|Can I be a Ux Designer-updated||00:03:00|
|Different Role of Ux Designer||00:06:00|
|Major Parts of Ux Design||00:05:00|
|Human Centered Design, Double Diamond Model of Design and Root Cause analysis|
|Human Centered Design||00:03:00|
|Root Cause Analysis||00:02:00|
|Seven Stages of Actions||00:05:00|
|Five second test firstusability test||00:02:00|
|What is Agile UX||00:06:00|
|Principles & Concepts of User Experience, Usability and Interaction Design|
|Affordance And Signfiers||00:06:00|
|Affordance And Signifiers-examples-fix-video||00:06:00|
|Afforadances explained headshot||00:04:00|
|Natural Mapping with examples||00:09:00|
|Mentalmodels conceptual models||00:06:00|
|Working Memory Example||00:07:00|
|06. Recognition And Recall||00:04:00|
|User Expectations examples||00:08:00|
|User expectation headshot||00:02:00|
|Peripheral Vision examples||00:07:00|
|Context of Use||00:05:00|
|Context of use headshot||00:02:00|
|Why-stakeholders are important||00:04:00|
|Information Architecture Examples||00:11:00|
|Human Behavior Patterns, Decision making, scanning patterns and Change Blindness|
|Humans Lazy Behavior decision Paralsis And Scanning||00:05:00|
|Human Decisions-Old And New Brain||00:03:00|
|Humans Hate Change||00:03:00|
|Our Goals And Change Blindness||00:03:00|
|Human behavior decision Paralysis hate change Examples||00:08:00|
|F-z Patterns Cart Abondomnment, Form Field Conversions||00:07:00|
|Designing for Humans → How to design better products for humans|
|Feedback Within Context Walmart||00:03:00|
|Constraints With Examples||00:06:00|
|Consistancy With Examples.mp4||00:06:00|
|Slips And Mistakes With Examples||00:04:00|
|Designing For Errors With Examples||00:04:00|
|User In Control with Examples||00:05:00|
|Grouping And chunking with Examples||00:04:00|
|Humans Have Limits||00:07:00|
|How Developers can improve User Experience?|
|Using desgin patters dont reinvent the wheel||00:06:00|
|Dont let users think do heavy calculation yourself||00:08:00|
|Speed and Delays||00:06:00|
|Guiding And Training Users||00:04:00|
|Barriers To Entry||00:05:00|
|Natural Language with Examples||00:08:00|
|Natural Language Forms||00:03:00|
|Assignment – UX (User Experience) Fundamentals||2 weeks|
|Order Your Certificate|
|Order Your Certificate QLS||00:00:00|
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