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Overview

Become an in-demand WebGL specialist and learn the advanced skills needed to utilise WebGL features, with this complete step-by-step training course.

The WebGL 2D/3D Programming and Graphics Rendering For The Web course is ideal for anyone looking to learn the A-Z of WebGL coding, to take their web development and programming career to the next level. Broken down into six core lessons, you will gain the skills to utilise all the web development features for 3D online graphics and rendering, as well as gain an in-depth understanding of the semantics of general programming.

Supercharge your application programming, mobile development and programming skills in as little as one week, and enrol today as a part-time or full-time student.

Course design

The course is delivered through our online learning platform, accessible through any internet-connected device. There are no formal deadlines or teaching schedules, meaning you are free to study the course at your own pace.

You are taught through a combination of

  • Video lessons
  • Online study materials

Will I receive a certificate of completion?

Upon successful completion, you will qualify for the UK and internationally-recognised CPD accredited certification. You can choose to make your achievement formal by obtaining your PDF Certificate at the cost of £9 and Hard Copy Certificate for £15.

Why study this course

It doesn’t matter if you are an aspiring professional or absolute beginner; this course will enhance your expertise and boost your CV with critical skills and an accredited certification attesting to your knowledge.

The WebGL 2D/3D Programming and Graphics Rendering For The Web is fully available to anyone, and no previous qualifications are needed to enrol. All One Education needs to know is that you are eager to learn and are over 16.

Course Curriculum

Section 01: Introduction
WebGL vs OpenGL vs OpenGL ES 00:05:00
Setup Server (Mac, Windows and Linux) 00:05:00
Setup WebGL Project 00:08:00
Section 02: Drawing Objects
WebGL Rendering Pipeline 00:04:00
Drawing A Point 00:22:00
Normalised Coordinates vs Device Coordinates 00:10:00
Drawing A Simple Triangle 00:06:00
Drawing A Line Using gl.LINES 00:03:00
Drawing A Line Using gl.LINE_STRIP & gl.LINE_LOOP 00:03:00
Drawing A Triangle With Lines Using gl.TRIANGLE_STRIP & gl.TRIANGLE_FAN 00:03:00
Drawing A Quad 00:07:00
Drawing A 3D Cube 00:24:00
Setup Three.js 00:06:00
Loading & Drawing A Model Using Three.js 00:16:00
Section 03: Colours and Textures
Applying Color To Shapes 00:09:00
One Color Per Triangle 00:15:00
One Color Per Vertex Using Interpolation 00:02:00
Applying A Texture To Shapes 00:23:00
Texture Coordinates 00:08:00
Section 04: Moving & Transforming Objects
Moving Objects Using Translation 00:06:00
Left Handed vs Right Handed Coordinate System 00:06:00
Sizing Objects Using Scaling 00:06:00
Combining Transformations 00:07:00
Section 05: Movement & Camera
Mouse Input 00:11:00
Keyboard Input 00:09:00
Fixing Rotation and Adding Individual Rotation 00:08:00
Section 06: Lighting & Shading
Ambient Lighting 00:13:00
Section 07 Resource
Resource 00:00:00
Assignment
Assignment – WebGL 2D/3D Programming and Graphics Rendering For The Web 00:00:00

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