UX (User Experience) Fundamentals introduces the core principles of user-centred design, focusing on usability, accessibility, and user behaviour. This course covers UX research, wireframing, prototyping, and design thinking, helping learners understand how effective digital experiences are planned, designed, and evaluated.
| Introduction to User Expericne, UX Roles and how to be a UX Designer | |||
| What Is UI | 00:05:00 | ||
| Can I be a Ux Designer-updated | 00:03:00 | ||
| Different Role of Ux Designer | 00:06:00 | ||
| Major Parts of Ux Design | 00:05:00 | ||
| Human Centered Design, Double Diamond Model of Design and Root Cause analysis | |||
| Human Centered Design | 00:03:00 | ||
| DoudIbe Diamond | 00:05:00 | ||
| Root Cause Analysis | 00:02:00 | ||
| Seven Stages of Actions | 00:05:00 | ||
| Five second test firstusability test | 00:02:00 | ||
| 06. Assignment | 00:03:00 | ||
| What is Agile UX | 00:06:00 | ||
| Principles & Concepts of User Experience, Usability and Interaction Design | |||
| Affordance And Signfiers | 00:06:00 | ||
| Affordance And Signifiers-examples-fix-video | 00:06:00 | ||
| Afforadances explained headshot | 00:04:00 | ||
| Natural Mapping with examples | 00:09:00 | ||
| Mentalmodels conceptual models | 00:06:00 | ||
| Working Memory | 00:06:00 | ||
| Working Memory Example | 00:07:00 | ||
| 06. Recognition And Recall | 00:04:00 | ||
| Recognition examples | 00:07:00 | ||
| User Expectations | 00:04:00 | ||
| User Expectations examples | 00:08:00 | ||
| User expectation headshot | 00:02:00 | ||
| Peripheral Vision | 00:05:00 | ||
| Peripheral Vision examples | 00:07:00 | ||
| Context of Use | 00:05:00 | ||
| Context of use headshot | 00:02:00 | ||
| Why-stakeholders are important | 00:04:00 | ||
| Information Architecture | 00:05:00 | ||
| Information Architecture Examples | 00:11:00 | ||
| Human Behavior Patterns, Decision making, scanning patterns and Change Blindness | |||
| Humans Lazy Behavior decision Paralsis And Scanning | 00:05:00 | ||
| Human Decisions-Old And New Brain | 00:03:00 | ||
| Humans Hate Change | 00:03:00 | ||
| Our Goals And Change Blindness | 00:03:00 | ||
| Human behavior decision Paralysis hate change Examples | 00:08:00 | ||
| F-z Patterns Cart Abondomnment, Form Field Conversions | 00:07:00 | ||
| Designing for Humans → How to design better products for humans | |||
| Discoverability | 00:06:00 | ||
| Discover assignment | 00:01:00 | ||
| Learability | 00:04:00 | ||
| Feedback-4.MP4 | 00:03:00 | ||
| Feedback Within Context Walmart | 00:03:00 | ||
| Feedback examples | 00:08:00 | ||
| Constraints With Examples | 00:06:00 | ||
| Consistancy With Examples.mp4 | 00:06:00 | ||
| Slips And Mistakes With Examples | 00:04:00 | ||
| Designing For Errors With Examples | 00:04:00 | ||
| User In Control with Examples | 00:05:00 | ||
| Grouping And chunking with Examples | 00:04:00 | ||
| Humans Have Limits | 00:07:00 | ||
| How Developers can improve User Experience? | |||
| Using desgin patters dont reinvent the wheel | 00:06:00 | ||
| Dont let users think do heavy calculation yourself | 00:08:00 | ||
| Speed and Delays | 00:06:00 | ||
| Smart Defaults | 00:06:00 | ||
| Guiding And Training Users | 00:04:00 | ||
| Barriers To Entry | 00:05:00 | ||
| Natural Language with Examples | 00:08:00 | ||
| Natural Language Forms | 00:03:00 | ||
| Google Analytics | 00:05:00 | ||
| Notification | 00:07:00 | ||
| Anticipatory Desgin | 00:04:00 | ||
| Assignment | |||
| Assignment – UX (User Experience) Fundamentals | 2 weeks | ||
| Order Your Certificate | |||
| Order Your Certificate QLS | 00:00:00 | ||